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Malimor
21
Years of Service
User Offline
Joined: 6th Apr 2003
Location:
Posted: 7th Apr 2003 19:54
i have weapons as a .x or a .whatever darkbasic uses what kind of code can i use in a first person view to make the weapon appear and stay in front... ive down it with a cynlinder now how do i apply a .x weapon there to make it work??? thx allot
Superbeest
21
Years of Service
User Offline
Joined: 9th Mar 2003
Location: Netherlands
Posted: 7th Apr 2003 20:09
rem Setup gun for player
lock object on GunObj
scale object GunObj,2,2,4
rotate object GunObj,270,0,0
position object GunObj,0.5,-1,2
disable object zdepth GunObj

and offcourse make your gun large enough to see it. I copied this code directly from the tutorials and I think you could have done that too. And please make your request a bit more clearly cause i had to read it twice before i could understand it completely. It's all about interpunction.

By steel will thy flesh divide
Malimor
21
Years of Service
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Joined: 6th Apr 2003
Location:
Posted: 7th Apr 2003 20:30
which tutorial was that in??

TomNC
21
Years of Service
User Offline
Joined: 8th Apr 2003
Location:
Posted: 10th Apr 2003 19:16
Hi,

I think he is talking about the FPS tutorial that comes with the game. I have had the same problem. The tutorial runs fine unless I try to change the gun. I simply try to replace the default gun with a gun from Dark Matter. The game runs, but without any gun at all or the gun is invisible. I am not sure.

Thanks,
Tom

The Darthster
21
Years of Service
User Offline
Joined: 25th Sep 2002
Location: United Kingdom
Posted: 10th Apr 2003 20:05
The guns in Dark Matter tend to load very small, you may have to scale it up to see it.

Once I was but the learner,
now, I am the Master.
Scorpyo
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: italy
Posted: 10th Apr 2003 23:20
Some objects become invisible with patch 4

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