try this example and use the spacebar and returnkey
to see different results
press escape to end
you will notice a non clearing of older 3d positions.
If you have ever played Quake3 and been in a map with a grapple,
you can see a similar effect in some places on the corners and high spots.
sync on
sync rate 0
backdrop off
make object cube 1,1
disable escapekey
while escapekey()=0
if spacekey()=1
backdrop on
else
backdrop off
endif
if returnkey()=1
cls
endif
x = wrapvalue(x)+1
y = wrapvalue(y)+1
z = wrapvalue(z)+1
rotate object 1,x,y,z
sync
endwhile
delete object 1
end