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FPSC Classic Scripts / Making AI walk

Author
Message
ExI
18
Years of Service
User Offline
Joined: 2nd Aug 2006
Location: Canada
Posted: 3rd Aug 2006 06:59
Yeh im realy realy new to FPSC and i was wondering if someone could tell me how i could make an enemy walk around in an area on his own free will or walk from one end to another because i seen a tutorial on how to do i but i forgot were it was.

Also i seen that you can make smoke come out of something like maybe a tub in the wall almost as if its spraying out how could i do that?

Last question how do i stack things like a box on top of another box?

Any help would be great thanks.
ExI
18
Years of Service
User Offline
Joined: 2nd Aug 2006
Location: Canada
Posted: 5th Aug 2006 22:56
Bump....Can someone answer my questions?
ooo
18
Years of Service
User Offline
Joined: 8th Aug 2006
Location:
Posted: 8th Aug 2006 21:27
um yes you just use the pathing thing waypoints.... i think is what their called im sorta new to FPSC also i hope this helped

.
Mr noob
18
Years of Service
User Offline
Joined: 6th Aug 2006
Location:
Posted: 9th Aug 2006 13:17
well walking is simple, if you want to walk him back a forth.
set the character AIMAIN, to follow, or if you want him to shoot you aswell set it to pace. place a waypoint path.
find the waypoint icon in the tool bar, click to start the path, to make another just hold shift and click over the previous one.

smoke out a bath tub, well i guess its a decal. in entities, in generiac, look for decals or something. there is a list look for smoke then place it over the bath tub.

stacking objscts, well place the first object, say a box, to place on on just hit enter, when the second box icon is over the previoulsy placed one.


hope this helps

sorry if all my post annoyed anyone, didn't know i was a hassle

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