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FPSC Classic Models and Media / Can anybody make this FPSC ready?

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blitzmaker
18
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Joined: 27th Jul 2006
Location: Lauffen
Posted: 3rd Aug 2006 17:47
Hi!

I want to make a ovelay with Alphablending. Like the Blood in FPSC.

I still working on a river segment for FPSC, and this is the mud on the left and right site of this river. But I didnĀ“t know how i make it with Alpha.

Thx for help

Blitzmaker

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Samuli
18
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Joined: 12th Feb 2006
Location: Finnland
Posted: 4th Aug 2006 22:45
Try search ""decal maker."
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 4th Aug 2006 23:38
i could,but im too lazy.

B-DA FIRE!
freakshow
18
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Joined: 17th Dec 2005
Location: Tewksbury, MA
Posted: 5th Aug 2006 00:02
well i guess you wont get it, will you?


Project:V, where something always lies in the shadows...
Formerly Crazy Al
MaarX
18
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Joined: 27th Feb 2006
Location:
Posted: 5th Aug 2006 10:08
Not FPSC ready, but heres it with transparency... You do the rest I think is fair. (DDS is the main FPSC format, if you want to open it, use Irfanview)

Now just go to your blood decal infolder ... and then replace the blood.dds with this one (rename this one to blood.dds or what ever the file is called)

Remember to back up files... or you could copy the folder and make a new decal out of it...

I'd like to see it when it's finished, also could you post it back here then? FPS ready?

Thanks and your welcome

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Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 5th Aug 2006 17:08
staarmart, his issue was with making the grey side of his mudbank a transparent alpha layer.
I can see you've got photoshop from the eraser brush, so here's what you do.

in the layers menu, click the channels tab and click the add new layer button (alpha1 appears)

paste your bud bank image into the alpha channel, and make the mud bit white. make the see-through bit black.

If you don't understand what I'm saying, you should look in Tutorial City at the top of this forum, it definately has a Tutorial on this.

"It's often better to keep your mouth shut and let people think you're an idiot, than to open it and confirm their suspisions" - Noel Coward
MaarX
18
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Joined: 27th Feb 2006
Location:
Posted: 5th Aug 2006 17:32
Quote: "staarmart, his issue was with making the grey side of his mudbank a transparent alpha layer."


Erm.. that's what I did

You should view the file in transparency mode .. Here's a screen of that now...

What's wrong with it?

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Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 5th Aug 2006 19:04
well its alpha, but it's not gradual.it's solid then it's not.

"It's often better to keep your mouth shut and let people think you're an idiot, than to open it and confirm their suspisions" - Noel Coward
JohannesM
18
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 10th Aug 2006 19:49
Quote: "i could,but im too lazy."


i cannot believe you can say that!!!



www.mortarstudios.tk and www.freewebs.com/supahsfpscstuff

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