In my off time I have been working on Scrolling shooter. Yes I know the name is original
but if it ever gets to completion, I might name it something serious as this project has been a huge learning experiance for me. Ive been programming on and off for about 2 years now, and never have really stayed dedicated to it, but now I have a project and i'm going to finish it
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Currently features
Fully animated player controlled plane, with smooth tilting from left to right.
Enemy planes are in, but have no AI yet.
Player can shoot bullets and collect powerups from destroyed enemies to boost firepower.
Sounds when you shoot, hit enemies, enemy explosions, and collect powerups.
Random explosions for enemy/player deaths
Score system
Lives/Continues
Basic enemy action/reaction AI.
Advanced AI that enebles enemies to dodge/manuever
Work in Progress
Backround Music
Scrolling Backround
To do / Ideas
Diferent player controlled planes to choose from.
Title screen / Options
Place bosses at the end of each level. Bosses will have signifficantly better AI, and firepower, and will provide a tough fight.
(Idea) Possibly have a money system, where enemies you kill give you money, then have shops where you upgrade your plane between levels.
(Idea) 2-player?
(Idea) Secondary fire modes?
(Idea) Special "Bombs" That damage everything on the screen.
This project is still early in development, and am open to any ideas, dont hold back. Crit my work all you want as long as its constructive, and I can learn from it. thats why im here.
Here are some screenies
NOTE: The planes used right now I ripped from an old arcade game "Strikers" They are placeholders until I make my own. Programming is my priority right now. The bullets and powerups are my work though.
Here are examples of the diferent things you can fire, with the collection of powerups.
The rank 1 bullets (left) are not hard to see in game as they shimmer.
Here is me owning some enemies that cant shoot back.
The score/lives arnt shown on screen yet, but they are there. Still working on an in game interface/hud whatever you want to call it... The red boxes show the boundries till i figure out what i want to do for the hud.
The blue powerups increase how many bullets you can fire. The red ones upgrade the power of the bullets
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