No, I didn't send it to you, but do you want me to texture it, too? If so, can you post a picture of what the texture is supposed to look like?
BIG EDIT: I just took a look at the model, and it is 920 polies! you have wasted way to many polies on pretty much every part of the model. I have seen this a lot in beginners models. Instead of using 6 stacks and 12 slices for the cylinders, use 1 stack and 8 slices. Also delete any polies that are unseen, such as the bottoms and tops of cylinders that are inside another part of geometry, bottom or top halves spheres or geospheres that are inside other geometry, and tops or bottoms of boxes inside other pieces of geometry. Plus, instead of using different geometry for parts that are supposed to be attached to each other, use the extrude tool (every modeling appilication has this tool). You should really get modeling down before UV mapping and texturing them. If you want, I will try to re-do the model and UV map and texture it for free.
I know Karate, Kung Fu, and 47 other dangerous words...