Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Adjusting height for entities

Author
Message
GeoNeo
18
Years of Service
User Offline
Joined: 13th Jun 2006
Location: Canada
Posted: 5th Aug 2006 00:01
I createed a false wall as an entity but it appears higher than its counterpart the segment wall. Which script and what line of code do I need to adjust to lower the floor. Please see the script.



GeoNeo
brummel
18
Years of Service
User Offline
Joined: 26th Nov 2005
Location: Sweden
Posted: 5th Aug 2006 03:22
offy = 50

it should be.

Dont forget to visit my website for scripts!
GeoNeo
18
Years of Service
User Offline
Joined: 13th Jun 2006
Location: Canada
Posted: 6th Aug 2006 07:05
you would think that would work, but not in my case. I'm just going to have these walls where there is no pattern, the height is not noticeable that way.

Thanks for your help.

GeoNeo
3DMagic
18
Years of Service
User Offline
Joined: 6th Aug 2006
Location:
Posted: 7th Aug 2006 08:11
Hey guys,

Brummel can u tell me a bit more about what the various functions in the '.fps' files do. Like for example:

Quote: ";Segment Visibility

visoverlay = 0
visfloor = 0
visroof = 1
viswallb = -1
viswallr = -1
viswallf = -1
viswalll = -1
viscornertl = -1
viscornertr = -1
viscornerbr = -1
viscornerbl = -1

;Segment Blueprint

mode = 2
symbol = 0
floorsizey = 1
sidesizex = 100
sidesizey = 1
sidesizez = 100
groundmode = 2
kindof = 0

;end"


Is there a post that describes what each line does?

Thanks a million!
Cyprian

Login to post a reply

Server time is: 2024-11-22 19:28:09
Your offset time is: 2024-11-22 19:28:09