Thanks everybody for your input.
SFSW, I didn't even see that that example was available! Thanks for pointing me in that direction, I looked it over and now I kinda get an idea of how to proceed.
It's not as tough as I was thinking it was going to be.
The tough part will be what to do with the vertices once I can manipulate them!
Another question, to anybody, does anybody know where (what memory location) Object, animation, texture information is loaded when you load a directx file? I'm really interested in knowing how DBC is managing a direct x file and all the templates that are included. This would give me a clue on how to code and import armatures, bones, and skin weights.
Thanks
Enjoy your day.