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Work in Progress / TAC(Text Adventure Creator)-Scripting language

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Silvester
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Posted: 11th Aug 2006 18:04
Ow,OK...



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Aaron Miller
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Playing: osu!
Posted: 12th Aug 2006 07:29
Ummm... That's not a runtime.... I mean, it's 400 lines of code that does nothing, no offense. But heres what i did to it, you can look continue working on it to make it better.



You will need to add in the if statements.

Silvester
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Posted: 12th Aug 2006 17:09
HHmm.Yes.

BTW, i found a way from the setup file to create a standalone .exe.

soon ill be updating the whole system into a new one,as soon as Pwnage is done with his Version of the editor.then ill ad the newschannel and ill try my Updater functions in VB

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Aaron Miller
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Posted: 13th Aug 2006 05:42
Alright. I do suggest using the runtime i just posted though. It saves alot of code space.

Silvester
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Posted: 13th Aug 2006 10:23
As soon as i understand what it exactly does...ill try to.

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Bob da reaper
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Posted: 14th Aug 2006 22:04 Edited at: 14th Aug 2006 22:08
Right i've done most of the editor, I can't get the syntax highlighting to work so i've deleted it , this is the best I can do because I've got a few projects of my own to finish. Hope you like it BTW i'm pwnage this is my new name

n00bish games

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Silvester
18
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Location: Netherlands
Posted: 14th Aug 2006 22:22
currently i picked up my old "Criminal World Online " project..

ill try it ASAP.

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Aaron Miller
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Posted: 15th Aug 2006 04:02
It simply takes in commands from the command line parameter, reads them through a very simple parser, and reacts to them accordingly. Though, for some reason, file names with spaces in them arent run, that's a problem with dbp, not my code.

Silvester
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Posted: 15th Aug 2006 11:02
i know my version of the runtime is VERY expanded,but i couldnt get anything better from my own coding experience...

after i get CWon ONLINE ill continue this.

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Aaron Miller
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Posted: 18th Aug 2006 00:34
I would be happy to work on the runtime for you. Though, if I do work on it, i managed to build a very advanced parser in dbp for fun, but i am not willing to give out that code, so i can work on it with or without the parser.

If you wanted anyways.

However, if i work on it with the advanced parser, i would have to keep it "closed-source", but if i worked on it without the parser, (Instead with a more simple one) i would be able to work on it open-source for you.

My services for this are free.

Silvester
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Posted: 18th Aug 2006 14:10
Why dont we make this sort of a "Community" project?

it is a nice idea...

i think we can do that,but i need to get some parts and things done in the editor PwnAge made

like the latest version of the Updater and such things.

AND offcourse,i can get rid of the setup.exe now!

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Aaron Miller
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Posted: 19th Aug 2006 00:55
So it would be open-source? That would be fine.

Here is what I can implement now:
If statements
Variable setting
Events
Areas for the player to go to
BASIC and ADVANCED commands for the player to do
and alot more.

I'll get started when i go home. (Well, continue anyways)

Silvester
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Posted: 19th Aug 2006 11:07
Quote: "So it would be open-source? That would be fine.

Here is what I can implement now:
If statements
Variable setting
Events
Areas for the player to go to
BASIC and ADVANCED commands for the player to do
and alot more.

I'll get started when i go home. (Well, continue anyways)"


that isnt nothing!wow...

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Diggsey
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Posted: 19th Aug 2006 17:15
I hope you don't mind a bit of friendly competition?
Mine's written in dbpro and is very different from yours though, as you don't have to write any code for mine Anyway, I won't mention it again here if you don't want

There are three types of people, those that can count and those that can't.
Silvester
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Posted: 19th Aug 2006 17:17 Edited at: 19th Aug 2006 17:18
i dont mind,but using no coding into it will be more difficult.

and mine is writen in DBP too.only the editor not.

EDIT:

well actualy,it isnt even mine either now.now its more our.

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Diggsey
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Posted: 19th Aug 2006 17:41
With mine, I have nearly finished the actual executable. This uses a script. The script is only used at the start of the program. This means that all you do is to define all of the objects, rooms, and actions available, each of these has properties you can change. You start in the first room defined, and the program lets you interact with the objects already defined by the script

Although the script is in english, and is perfectly changeable in notepad, it can get quite large, so I will write yet another program which writes the script to be interpretted by the engine<breath!!!>

Anyway, having both our scripts that are different will give people a bit of variety





If you couldn't be bothered to read all that, I don't blame you.

There are three types of people, those that can count and those that can't.
Silvester
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Posted: 19th Aug 2006 17:45
i think its intresting what others do.

and the creators of TAC are not using a pre-defined script to build off.so this engine has quite high capability's and you can make everything to your own wish.

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Diggsey
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Posted: 19th Aug 2006 17:53
When I've made a playable/creatable version, I'll post it in the WIP board so you can see what it's like

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Silvester
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Posted: 19th Aug 2006 18:09
Ill be waiting.

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Diggsey
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Posted: 19th Aug 2006 20:09
It's up

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