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DarkBASIC Discussion / Walker MECH

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arras
23
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Joined: 3rd Feb 2003
Location: Slovakia
Posted: 8th Apr 2003 18:28 Edited at: 24th Sep 2003 17:49
I was just playng a bit and I made this small program. Its not writen the most effecient way, but when I started i did not know what it will be at the end.

Its writen without any external media!
If its not too long for you to copy and paste it, you can see what can be done even if you use no external sources.

Enjoy it and reffer me please bugs if you find some...
arras
23
Years of Service
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Joined: 3rd Feb 2003
Location: Slovakia
Posted: 8th Apr 2003 18:30
Hmmm...???
once more:


Danmatsuma
23
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Joined: 2nd Mar 2003
Location: Australia
Posted: 8th Apr 2003 20:05
Not bad arras, not bad at all, quite effective that grass texture, and the rivets. Only critisism is the way the mech doesn't move up'n down as it walks, but that'd be easy fixed

ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.
The Darthster
23
Years of Service
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Joined: 25th Sep 2002
Location: United Kingdom
Posted: 8th Apr 2003 23:11
Quite good for no media. Can you get the mech's legs to interpolate to the rest position when it stops, at the moment the legs just jerk between positions. Good work though

Once I was but the learner,
now, I am the Master.
Chiwawa
23
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Joined: 13th Oct 2002
Location: Canada
Posted: 9th Apr 2003 02:34
good job...
not as good as my spider robot
Dr DooMer
23
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Joined: 22nd Dec 2002
Location: United Kingdom
Posted: 9th Apr 2003 04:14
Very nice! There doesn't seem to be a floor texture showing up for me though, so I can't see how the mech moves properly. Shame, that.

"I am a living, thinking entity who was created in the sea of information."
arras
23
Years of Service
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Joined: 3rd Feb 2003
Location: Slovakia
Posted: 9th Apr 2003 12:31
Thanks all you...

Danmatsuma: yes the movement animation could be improved a bit of

TheDarthster: Interpolation is not working for me for some reason. If I try to use set object frame command in the code it crashes to windovs...? Don't know why...

to Chiwawa: I missed your post with spider robot probably, where is it?

to Dr DooMer: Hmm, thats strange, do you see the plane object for ground at last?

Dr DooMer
23
Years of Service
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Joined: 22nd Dec 2002
Location: United Kingdom
Posted: 10th Apr 2003 02:16
Ah, don't worry, I've sorted it.

My short-tempered Radeon has problems with fog and lighting. It's solved easily though by either switching off hardware T&L or changing the resolution to 32-bit colour depth.

Quite accurate movement over the floor, isn't it? Either you're better at maths than me or you've just done a lot of trial and error!

"I am a living, thinking entity who was created in the sea of information."
indi
23
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 10th Apr 2003 04:00
Im glad theres been more limb work presented after i dump a puppetry limb snippet into the mix.

I want more!

even Chiwawa could do better and better, dont stop now.

arras
23
Years of Service
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Joined: 3rd Feb 2003
Location: Slovakia
Posted: 10th Apr 2003 13:10
I just find that SET OBJECT FRAME and PLAY OBJECT are not working in my prog. Looks like these commands are working only for loaded object from files but not for model made way I did it here.

Can you check it somebody (may be I am doing something wrong)-Just try this:

look at the main loop to see what I changed.

Tell me please if it crash program on your comp too or if there is something I did wrong.
If set object frame is not functioning than its not posible to make smooth interpolations between frames and whole thing is more or less useles.




Chiwawa
23
Years of Service
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Joined: 13th Oct 2002
Location: Canada
Posted: 10th Apr 2003 19:04 Edited at: 10th Apr 2003 19:07
my robot is not good as your...

i have posted it in 20 line challenge..but i post it here in..spaced code.. and some added features....(dont require any media)

ill work on it..this week-end..to make it more smooth... and real..positioning..cause now i take the lenght of each leg.... i mean the distance beetween the up of the leg and the down...with simple math...and then i get the Y position of the higher leg.....and i position my Spider..with that..bit ill work on the code..that he will rotate the spider..to work with gravity..cause now it's almost always walking on 1 leg....

the code is in the Source button...just under this sentence..
arras
23
Years of Service
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Joined: 3rd Feb 2003
Location: Slovakia
Posted: 10th Apr 2003 21:43
I was just looking at your spider...not bad at all.
May be not so graphicaly good but I like legs movement you did there...

Chiwawa
23
Years of Service
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Joined: 13th Oct 2002
Location: Canada
Posted: 11th Apr 2003 02:01
yeah...the principal thing is the motion of the leg Sinus rule the world!

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