Probably the .X isn't set in a right format...Probably gamespace doesn't support the right file format.
I tried loading the model into milkshape, nothing blanc doesn't work...
I think that gamespace can't export to the right directX format
Do you have an old(er) version of Gamespace?
Ok, the format is different, I exported another .X model with milkshape...
If you open that file in notepad you should see:
xof 0303txt 0032
template XSkinMeshHeader {
<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBones;
}
template VertexDuplicationIndices {
<b8d65549-d7c9-4995-89cf-53a9a8b031e3>
DWORD nIndices;
DWORD nOriginalVertices;
array DWORD indices[nIndices];
}
template SkinWeights {
<6f0d123b-bad2-4167-a0d0-80224f25fabb>
STRING transformNodeName;
DWORD nWeights;
array DWORD vertexIndices[nWeights];
array FLOAT weights[nWeights];
Matrix4x4 matrixOffset;
}
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0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.000000;-1.000000;0.000000;;
12;
3;0,2,1;,
3;1,2,3;,
3;4,6,5;,
3;5,6,7;,
3;8,10,9;,
3;9,10,11;,
3;12,14,13;,
3;13,14,15;,
3;20,21,16;,
3;16,21,17;,
3;18,19,22;,
3;22,19,23;;
}
MeshTextureCoords {
24;
0.000000;0.000000;,
0.000000;1.000000;,
1.000000;0.000000;,
1.000000;1.000000;,
0.000000;0.000000;,
0.000000;1.000000;,
1.000000;0.000000;,
1.000000;1.000000;,
0.000000;0.000000;,
0.000000;1.000000;,
1.000000;0.000000;,
1.000000;1.000000;,
0.000000;0.000000;,
0.000000;1.000000;,
1.000000;0.000000;,
1.000000;1.000000;,
0.000000;1.000000;,
1.000000;1.000000;,
0.000000;0.000000;,
1.000000;0.000000;,
0.000000;0.000000;,
1.000000;0.000000;,
0.000000;1.000000;,
1.000000;1.000000;;
}
VertexDuplicationIndices {
24;
20;
0,
1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13,
14,
15,
16,
17,
18,
19,
12,
6,
13,
7;
}
MeshMaterialList {
1;
12;
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0;
Material DefaultMat {
0.800000;0.800000;0.800000;0.000000;;
0.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
}
}
}
}
}
}
That is the right layout for an object.
Your object:
Mesh Solid_3Mesh {
20;
-1.018441;5.678875;-1.262671;,
-3.856287;5.702273;-4.513925;,
1.819292;5.644335;-4.513925;,
1.819291;5.644335;1.988582;,
-3.856288;5.702273;1.988581;,
-3.854279;5.899035;-4.513925;,
1.821300;5.841097;-4.513925;,
1.821300;5.841097;1.988582;,
-3.854280;5.899035;1.988581;,
-1.016546;5.864495;-1.262671;,
-1.018441;5.678875;-1.262671;,
-1.018441;5.678875;-1.262671;,
-3.856288;5.702273;1.988581;,
-1.018441;5.678875;-1.262671;,
-3.856288;5.702273;1.988581;,
-3.854280;5.899035;1.988581;,
-1.016546;5.864495;-1.262671;,
-1.016546;5.864495;-1.262671;,
-3.854280;5.899035;1.988581;,
-1.016546;5.864495;-1.262671;;
16;
3;1,2,0;,
3;2,3,10;,
3;3,4,11;,
3;12,1,13;,
3;2,1,5;,
3;6,2,5;,
3;2,6,7;,
3;3,2,7;,
3;3,8,4;,
3;7,8,3;,
3;14,15,5;,
3;1,14,5;,
3;5,9,6;,
3;6,16,7;,
3;7,17,8;,
3;18,19,5;;
MeshNormals {
20;
-0.010208;-0.999948;-0.000000;,
-0.416015;-0.812792;-0.407799;,
0.571210;-0.583565;-0.577209;,
0.326052;-0.670429;0.666495;,
-0.673205;-0.660247;0.332971;,
-0.571211;0.583564;-0.577210;,
0.416015;0.812792;-0.407799;,
0.673205;0.660246;0.332971;,
-0.326052;0.670428;0.666495;,
0.010208;0.999948;0.000000;,
-0.010208;-0.999948;-0.000000;,
-0.010208;-0.999948;-0.000000;,
-0.673205;-0.660247;0.332971;,
-0.010208;-0.999948;-0.000000;,
-0.673205;-0.660247;0.332971;,
-0.326052;0.670428;0.666495;,
0.010208;0.999948;0.000000;,
0.010208;0.999948;0.000000;,
-0.326052;0.670428;0.666495;,
0.010208;0.999948;0.000000;;
16;
3;1,2,0;,
3;2,3,10;,
3;3,4,11;,
3;12,1,13;,
3;2,1,5;,
3;6,2,5;,
3;2,6,7;,
3;3,2,7;,
3;3,8,4;,
3;7,8,3;,
3;14,15,5;,
3;1,14,5;,
3;5,9,6;,
3;6,16,7;,
3;7,17,8;,
3;18,19,5;;
}
MeshTextureCoords {
20;
0.250000;0.000000;,
0.125000;-0.303639;,
0.375000;-0.303639;,
0.625000;-0.303639;,
0.875000;-0.303639;,
0.125000;-0.696361;,
0.375000;-0.696361;,
0.625000;-0.696361;,
0.875000;-0.696361;,
0.250000;-1.000000;,
0.500000;0.000000;,
0.750000;0.000000;,
-0.125000;-0.303639;,
0.000000;0.000000;,
-0.125000;-0.303639;,
-0.125000;-0.696361;,
0.500000;-1.000000;,
0.750000;-1.000000;,
-0.125000;-0.696361;,
0.000000;-1.000000;;
}
MeshMaterialList {
1;
16;
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0;;
Material Solid_3Material_0_0 {
0.152941; 0.925490; 1.000000; 1.000000;;
0.000000;
0.100000; 0.100000; 0.100000;;
0.000000; 0.000000; 0.000000;;
}
}
}
as you can see, your file has got a lot less lines... and misses this:
xof 0303txt 0032
template XSkinMeshHeader {
<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBones;
}
template VertexDuplicationIndices {
<b8d65549-d7c9-4995-89cf-53a9a8b031e3>
DWORD nIndices;
DWORD nOriginalVertices;
array DWORD indices[nIndices];
}
template SkinWeights {
<6f0d123b-bad2-4167-a0d0-80224f25fabb>
STRING transformNodeName;
DWORD nWeights;
array DWORD vertexIndices[nWeights];
array FLOAT weights[nWeights];
Matrix4x4 matrixOffset;
}
Frame Scene_Root {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Frame Box01 {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
and a lot more lines.
Conclusion: you can't export to the right DirectX format with gamespace (I think)
That is why you can't make an FPSC object out of it.