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Geek Culture / My birthday soon,WHAT TO ASK???

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Silvester
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Posted: 6th Aug 2006 17:31
OK im wanting to choose of these packages:

1)Blue Gui2,DBP
2)DBP,3DWS
3)DBP,Enchangements pack,Blue Gui2

wich should i take,myself i prefer the 3rd one but im not completely sure...

WHAT DO YOU WANT?
Cash Curtis II
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Posted: 6th Aug 2006 17:44 Edited at: 6th Aug 2006 17:46
2.

Blue GUI and enhancements are good, but 3DWS is a fantastic piece of software. Very easy to use, and you get fantastic low poly buildings. It also includes a lightmapper.

Here's a quick example of something I did recently...

That's a shot from inside of DBP.

As far as a game making asset, it's a must have.


Come see the WIP!

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Silvester
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Posted: 6th Aug 2006 17:46
HHmm....

yes...

all i have to learn now is collision if i get that package...

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Cash Curtis II
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Posted: 6th Aug 2006 17:48
Sparky's is fast and free. It has lots of good examples, and tutorials abound on the forums.

NGC is a good option, and Dark Physics is fantastic if you want physics.


Come see the WIP!
Silvester
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Posted: 6th Aug 2006 17:51
HHmm...

ill look into Sparky's...

and else if i get the money ill get Dark Psychics too.

ive got as what i think my birthday will bring up 130

to then i have +50 due pocket money...

180 EURO IN TOTAL!

w00t!!!

with that i think i can get 3DWS,BLUE Gui2 and DBP!(i hope...) and else ill get a package wich is chosen alot...

WHAT DO YOU WANT?
Cash Curtis II
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Posted: 6th Aug 2006 17:55
Blue GUI is great for making DBP applications, but its relevance to game making is not as great as say... Nuclear Glory Collision, or Dark Physics.

You should also get Milkshape. It's around $20, and a good general purpose modeler / animator. Most models you find on the internet you'll be able to get the .ms3d version.

You also need a good 2D package. I use Paint Shop Pro, other people recommend Adobe Photoshop, others swear by Gimp, although I've never used it.


Come see the WIP!
Silvester
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Posted: 6th Aug 2006 18:03
Quote: "You should also get Milkshape. It's around $20, and a good general purpose modeler / animator. Most models you find on the internet you'll be able to get the .ms3d version.

You also need a good 2D package. I use Paint Shop Pro, other people recommend Adobe Photoshop, others swear by Gimp, although I've never used it."


1)i hate milkshape.
2)i got 3DS max 7
3)i got Paint Shop pro corel X

Quote: "Blue GUI is great for making DBP applications, but its relevance to game making is not as great as say... Nuclear Glory Collision, or Dark Physics"


1)i need to make a GUI for my apps...
2)Nuclear Glory Collision?never heard of it.
3)Dark Psychics,it seems good,but i dont know a prize....

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The Nerd
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Posted: 6th Aug 2006 19:06 Edited at: 6th Aug 2006 19:08
Quote: "2)Nuclear Glory Collision?never heard of it."


It's a collision DLL.
http://www.nuclearglory.com
http://darkbasicpro.thegamecreators.com/?f=ngc

Quote: "3)Dark Psychics,it seems good,but i dont know a prize...."


You can easily find a prize for it on the site... If that's what you ment. But it's 60 USD.
http://darkphysics.thegamecreators.com/

Silvester
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Posted: 6th Aug 2006 19:51
Thanks for clearing that up.

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Fallout
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Posted: 6th Aug 2006 19:56
Quote: "1)i hate milkshape.
2)i got 3DS max 7"


Milkshape is great alternative to max if you're actually going to buy a modelling program.

Silvester
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Posted: 6th Aug 2006 20:29
Milkshape has registering problems here...it didnt want to register...so i sold my copy 1 day after i received it.

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Cash Curtis II
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Posted: 6th Aug 2006 20:50
The learning curve is very high in 3DS Max. Milkshape is simple, and support lots of game specific formats.


Come see the WIP!
Silvester
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Posted: 6th Aug 2006 20:57
i know Max already, i can model and animate.(Animate isnt very well i only know how to 3 weeks and i cant model living things...)

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Jeku
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Posted: 6th Aug 2006 22:42
I have Milkshape too and been meaning to learn it--- can't wrap my head around it and haven't bothered looking at any tutorials either. Darn--- I should stop being so lazy


"I understand creative people. After all, I worked with towel designers." - Ray Kassar, former head of Atari
Silvester
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Posted: 6th Aug 2006 22:45
Quote: "I have Milkshape too and been meaning to learn it--- can't wrap my head around it and haven't bothered looking at any tutorials either. Darn--- I should stop being so lazy"


and i thought i was lazy on develloping TAC...

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Saikoro
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Posted: 7th Aug 2006 01:16
Quote: "Milkshape is great alternative to max if you're actually going to buy a modelling program."

lol

Cartography shop is also pretty good for making levels, but I haven't used 3DWS, so I don't know how it stacks up against it.


soapyfish
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Posted: 7th Aug 2006 01:26
I thought 3DWS was Cart Shop under a new name but I may be mistaken.

<º))))><.·´¯`·.Here's to the crazy ones¸.·´¯`·.¸><((((º>
BearCDPOLD
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Posted: 7th Aug 2006 09:00
It is, but it's so much cooler.


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Matt Rock
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Posted: 7th Aug 2006 09:13
Isn't 3D World Studio sort of like Cartography Shop and Geoscape combined?


"In an interstellar burst, I'm back to save the universe"
Cash Curtis II
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Posted: 7th Aug 2006 09:23
Yeah. It's a 3D modeler and mesh terrain creator. With lightmapping. See shameless plug in my post above ^ for an example. What do you use to create buildings Matt?


Come see the WIP!
Matt Rock
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Posted: 7th Aug 2006 09:31
I don't, my friend Colin does hehe. He uses Cartography Shop. When I used to make levels a while back, I used Cartography Shop also, but I wasn't very good at it unfortunately. And textures, forget about it lol. I can make awesome stone or metal walls with Texture Maker, and that's it The text adventure I'm going to release in late August has a background made with Texture Maker... I had to do something with it and that was the best use I could come up with Our texture person on my team *hates* texture maker and uses some other program to do them, and I never understood why... it seems easy to learn, and if I had any artistic ability I'm willing to bet I'd love the heck out of it. Is it not that capable and I don't know something? Or is she just stuck up?


"In an interstellar burst, I'm back to save the universe"
Cash Curtis II
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Posted: 7th Aug 2006 09:53
Well, I don't own that particular program, but I believe that its specialty is creating textures from procedural techniques. It has various effects effects that it can do, like bump mapping, etc. I personally don't like those types of textures. I create all of mine in Paint Shop Pro from real photos of things. It has a great tool that turns an image into a repeating texture. If you do it just right, it looks fabulous. I love the edge of realism that real photo textures give a model. If you've ever seen my work, you'll know what I'm talking about.

Maybe she's like me and prefers to do it herself. Texture Maker sure has its uses, and is a useful tool, but I wouldn't buy it either. I don't think I'm stuck up about it though, even though most programmers and artists really are. I just have a style of my own that I prefer.


Come see the WIP!
Matt Rock
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Posted: 7th Aug 2006 10:04
She's *royally* stuck up about it. I showed her Texture Maker and she snorted at me with evilness. There's a difference between respectably saying "nah, I'll stick with what I like" and being a @#%! about it (she's the latter). She uses Adobe Photoshop (I think) and a few filters from The Gimp. She's the only person on our whole team that has an attitude... if it were my sole decision, she'd be ousted in half a heart beat But, her textures are really good and she's dating another team mate, so if we fired her we'd be out two-for-one, *and* we'd need to find a new texture designer ugh, it's always a lose-lose for me lol.

UGH, she reminds me of this girl I knew ages ago. My friends and I were going to make a movie. Not a serious "hey, let's win Sundance" movie, but a goofy "hey, let's waste some film and do cheesy kung fu" movie. This girl, who was dating one of our friends at the time, was a hardcore cinematography student and *refused* to let any of us use the camera, and she had that same "don't even think about telling me how to do this" attitude... totally ruined that movie. It started as something fun to do, it ended as a "project" with a "budget" and a "script." Bah, some people


"In an interstellar burst, I'm back to save the universe"
Silvester
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Posted: 7th Aug 2006 10:39
OK....

now i think i know what to get:

DBP and 3DWS.when i have the money ill get other expension packs for DBP like:

NGC
DP
the AI plugin...(cant remember its name)
Enchangements pack.

if that isnt enough for game development,kill me.

WHAT DO YOU WANT?
Van B
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Posted: 7th Aug 2006 11:20
Personally I'd probably snap at someone who suggested I use Texture Maker rather than Photoshop . Really, she'll be thinking that you don't like her Photoshop skills and she'd be better off with a texture generator - and she's a woman, so basically imagine stealing a bears cubs, then setting fire to it's cave.

I'm fan of the old 'mirror invert-selection mirror' method on digi photo's, even though I made one of these evil programs a while ago - once you take your first brick wall photo and make it into an actual 3D brick wall, there's no going back.

Aegrescit medendo
Van B
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Posted: 7th Aug 2006 11:23
Accel, really DarkPhysics negates NGC, because all your collision checks need to be handled by DP, it's the only way to get it all working dynamically. Not that I'm trying to put you off buying NGC because it is a great plugin, just not really needed when your applying physics.

Aegrescit medendo
Cash Curtis II
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Posted: 7th Aug 2006 11:29
Yeah, I totally agree with that. I mean, NGC still has its uses, but with Dark Physics most people will simply be better off using the physics to handle everything. I mean, you get collision and realistic dynamic interactions between objects. NGC is a pale shadow compared to that.

NGC will still have a place. Of course, a true Dark Physics game would quite simply outclass a similar NGC based game. I'm completing V1 of my engine with NGC, then I'll ditch it for physics It has served me well.


Come see the WIP!
Silvester
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Posted: 7th Aug 2006 12:02
HHmm...

Yes,this is exactly why i asked it of the community,they know things better then i do.

OK,ill get Dark Psychics when i can and ill scrap NGC.

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Matt Rock
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Posted: 7th Aug 2006 20:24
Eh, she's kind of like that with everything. We ordered a pizza, and knowing that she's a vegetarian, we got half of it cheese... presto, an issue. Her cheese pizza couldn't be in the vicinity of pepperoni pizza she's just "one of those people" lol. Like with Texture Maker, I was just showing it to her. I didn't say "use this," it was more like "what do you think of this?" and then THWACK, evilness With any luck they'll break up and her boyfriend will say "fire Jess for me." My fingers are crossed


"In an interstellar burst, I'm back to save the universe"
Silvester
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Posted: 7th Aug 2006 20:33
Quote: "Eh, she's kind of like that with everything. We ordered a pizza, and knowing that she's a vegetarian, we got half of it cheese... presto, an issue. Her cheese pizza couldn't be in the vicinity of pepperoni pizza she's just "one of those people" lol. Like with Texture Maker, I was just showing it to her. I didn't say "use this," it was more like "what do you think of this?" and then THWACK, evilness With any luck they'll break up and her boyfriend will say "fire Jess for me." My fingers are crossed "


uhm...Off Topic?

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Cash Curtis II
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Posted: 7th Aug 2006 21:07
Quote: "With any luck they'll break up and her boyfriend will say "fire Jess for me." My fingers are crossed"

Less sex, more work. Your team seems to be getting a bit too personal, especially if you want to fire someone but can't. Sounds detrimental to the cause.

Quote: "uhm...Off Topic?"

No way Well, anyway, I'm glad you've figured out what you want to get now.

Be warned though - game making isn't cheap if you're halfway serious about it. People seem to think it should be free, but it definitely isn't. I've spent almost $700 myself. Really though, that's absolutely nothing amount compared to a real companies budget ($millions$), so if I can make a game that can compete commercially, then I'm doing really good.


Come see the WIP!
Silvester
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Posted: 7th Aug 2006 21:11
i understand game making isnt free,there are free tools but they actualy just suck...

myself ive spen at the moment $2540 i guess.(3DS max 7 and FPSC)
i know it isnt cheap,but the fun and pleasure is well woth of it!

as for now my models and UV textures look like some escaped cartoon characters,ill be making fun games only.later on ill be making them more commercially.

there will be a day i can make the same quality as you Cash.i wont give up before i get there!

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Dazzag
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Posted: 7th Aug 2006 21:41 Edited at: 7th Aug 2006 21:43
Quote: "myself ive spen at the moment $2540 i guess.(3DS max 7 and FPSC)"
No offence (to you or to DB) but isn't that, moneywise, a bit like saying "I'm a bit broke because I've bought a Ferrari and an iPod". I mean to most people here FPSC or DBP is quite an investment, but to mention it after saying you had bought 3DS Max is kinda meaninless. When it is just about the money (which it was). Just my 2p (after giving my £2,000).

Ang on. You are the same guy asking about packages. If I had just spend $2.5k on software I wouldn't give a monkeys about which DB packages to buy; I would buy the lot. Fairly obvious really.

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Matt Rock
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Posted: 7th Aug 2006 21:56
That's the problem with bringing friends into projects

Accel, don't think of this as being off-topic, think of it as a lesson in team management hehe


"In an interstellar burst, I'm back to save the universe"
Silvester
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Posted: 8th Aug 2006 17:39
Quote: "Ang on. You are the same guy asking about packages. If I had just spend $2.5k on software I wouldn't give a monkeys about which DB packages to buy; I would buy the lot. Fairly obvious really. "


i do care, i want to get a good start with it.

Quote: "That's the problem with bringing friends into projects"


tell me about it...

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Cash Curtis II
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Posted: 8th Aug 2006 17:48 Edited at: 8th Aug 2006 17:50
Quote: "myself ive spen at the moment $2540 i guess.(3DS max 7 and FPSC)"

Damn So 3DS Max cost you 2500? Wow. You know what, a LOT of people here own 3DS Max. Myself included. However, it just costs too much for the average bloke to actually buy. It is probably the most pirated piece of software in the indie gaming communities.

Now, for me, that attitude only extends to corporate monsters. I never feel bad about such a thing. However, I would never do something like that with TGC. They are not a corporate monster. They're some guys making good software that I actually have a bit of input in, and appeals to a limited market.

Basically, I don't think that was money well spent. For that money, you could have bought every single piece of TGC software ever, plus every piece of 2D and 3D media available on the internet, plus books and classes. Plus Milkshape, which I promise is a great tool for DBP modeling. You might not like it, but for $20 it does an awful lot. It is a tremendous asset for game making. Plus LithUnwrap, and you'd have a full suite of software with which to make your games.

You've got to consider - if your tool costs more than your engine, then you are not focused correctly. Either your engine or your tool is flawed.


Come see the WIP!
Silvester
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Posted: 8th Aug 2006 17:56
i forgot to add o an engine one the list i sayd i had.

Game Maker...

Quote: "You've got to consider - if your tool costs more than your engine, then you are not focused correctly. Either your engine or your tool is flawed."



Quote: "Damn So 3DS Max cost you 2500? Wow. You know what, a LOT of people here own 3DS Max. Myself included. However, it just costs too much for the average bloke to actually buy. It is probably the most pirated piece of software in the indie gaming communities."


Why pirating?if you pirate something you wont get any costumer support.


Quote: "They're some guys making good software that I actually have a bit of input in, and appeals to a limited market."

Very well spoken.

Quote: "Basically, I don't think that was money well spent. For that money, you could have bought every single piece of TGC software ever, plus every piece of 2D and 3D media available on the internet, plus books and classes. Plus Milkshape, which I promise is a great tool for DBP modeling. You might not like it, but for $20 it does an awful lot. It is a tremendous asset for game making. Plus LithUnwrap, and you'd have a full suite of software with which to make your games."


Everyone sayd it was good,so i bought it.(it costed me a while to get the money though)

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Dazzag
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Posted: 8th Aug 2006 19:17
Quote: "i do care, i want to get a good start with it"
Not my point. My point is, monetary wise (ie. nothing else but how much money you spent), if you have already spent $2500 on products to create games, then why not just buy everything TGC have ever produced? I mean it wouldn't even dent that. If you can afford to spend that sort of money on a hobby then money sounds like no object. ie. buy the lot and then work out how useful each is.

Quote: "So 3DS Max cost you 2500?"
Were you not legible for the student version (lots cheaper)?

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Keemo1000
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Posted: 9th Aug 2006 00:34
Get 3dWs or T.Ed or any other level editor. Games are judged by gameplay, gameplay happens in levels...

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Xenocythe
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Posted: 9th Aug 2006 01:59
Milkshape is the best software for its price ever. I repeat- ever. Now, 3DS Max and Maya are beutiful, but I'm talking 20$ for milkshape and its so beautiful. Great modelling, great animating, great texturing, built in poly reducer, built in UV mapper, built in heightmap generator, built in terrain (or heightmap to terrain) generator, built in text generator, exports and imports almost anything you can think of, built in 'explode your model' feature too.

Its simply the greatest tool for its price.

Applyby has Flies in his Eyes.
Matt Rock
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Posted: 9th Aug 2006 02:14
Or Anim8or for free I'm no expert 3D modeler or anything, but from what I understand, Anim8or is great, and what little modeling I have done, it's all been with Anim8or. But it's more for non-static models I suppose.


"In an interstellar burst, I'm back to save the universe"
BearCDPOLD
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Posted: 9th Aug 2006 09:12
Nobody's mentioned it yet, and it makes my wallet writhe in agony to say this, but just for warning I recommend staying away from Gamespace. We got a couple of licenses for it and no matter how optimistic we tried to be it's been problem after problem with getting it out somewhere or bringing something into it for editing. It was supposed to come with Milkshape but it's a skimmed down worthless version. Go Milkshape when you're ready to get a 3d modeller.

Truespace3.2 on the other hand was great when I wanted to learn a bit of modelling and get animated models into DBC. The only problem is that it's older than dirt.


I'm going to eat you!
Silvester
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Posted: 9th Aug 2006 14:04
GameSpace sortof sucks...

i hate it.

and i use Anim8tor too,if im too lazy to start up 3DS max and i want something simple.

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