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FPSC Classic Models and Media / Optimizing character polycount

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Kerithion
18
Years of Service
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Joined: 17th Jun 2006
Location: Scotland
Posted: 6th Aug 2006 17:52
A question for the many skilled modellers who live on this forum -

What do you find is an acceptable polycount for FPSC to handle without lag in terms of a mid-range limit for an individual character entity?

Actually, let me rephrase that into something approaching a lucid sentence...

When you are modelling a character entity for FPSC, what polycount do you aim for? I've searched the forums, and see various numbers bandied about, though mostly in terms of weapon entities, and I'm curious as to what the consensus would be.

Sorry for the noobish question. I'm a noobish modeller, and I'm inclined to get carried away with the details of my models, which, while very looking pretty, probably isn't going to be much appreciated by the FPSC engine at runtime.

Thanks for taking the time to read this.
KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 6th Aug 2006 17:58
Anything under 3,000 (tris) seems to be the norm. Average count for a TGC model is around 2,500 (tris).

-Keith


Kerithion
18
Years of Service
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Joined: 17th Jun 2006
Location: Scotland
Posted: 6th Aug 2006 18:11
Thanks for the swift response, KeithC. Not even going to mention how vastly larger than that my model is then... okay, it's about four times larger than 3,000... =(

Truly, a noob's work is never done... =)

Thanks again.
Stamina
18
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Joined: 30th May 2006
Location:
Posted: 6th Aug 2006 18:13
@Kerithion -
Quote: "Sorry for the noobish question. I'm a noobish modeller"


That is a prefect "noob" question. wish more would ask like that instead of gimmie gimmie gimmie...lol

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