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Mr noob
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Joined: 6th Aug 2006
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Posted: 7th Aug 2006 13:44
ok, i need help, i have tried putting waypoints into the game put i don't know how to link them up and then, make the enemy walk it and once reached the end stop, could someone walk me through it plz
Mr noob
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Posted: 7th Aug 2006 14:47
oops, wrong question, i want to know how to stop the character jittering when he reaches a door, because i have a waypoint that needs him to walk through a door but he just jitters when he reaches it, need help plz
uman
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Location: UK
Posted: 7th Aug 2006 21:03
In FPSC where paths are concerned which pass through a doorway characters can have a little problem in the way you have pointed out.

A couple of things that may and only may help :

Dont have too many characters active or complex paths crossing or near each other at any one time or location.

When placing a character in your level try placing the character both by selecting and placing whilst Hitting the retun key to force the character to ground level and also if that dont work by placing without hitting the return key. The last option I would try first. Right click character and go into 3D inspect mode and see if his feet are off the ground - they may need to be so that he can move better when encountering obstacles below his feet. Its a useful tip for other scenarios anyway.

A characters weight and friction can imapair their movement - personally I set them to : 500 which I find is best in my case.

Paths and path points can cause a character to stop when they should not try adjusting the path points positions inside outside of any door - try changing the angle of the path a little or adding points so that turns are not so sharp.

Low fps will cause entities on paths to stop moving - full stop! - as their behaviours become unstable in complex levels with much sharing of AI think time going on. Characters will stop if fps is low and start moving agin if it increases significantly as the engine struggles to catch up with what should have been happening and as the burden of math is eased and released back to the game more evenly.

Characters need a lot of room to get through doorways and past other obstacles too or they can get stuck anyway as their collison is not 100% perfect and they dont have perfect object avoidance routines attached.

Just a few things there and there are more things than that which could be the cause.



"I am and forever will be your friend"
Mr noob
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Posted: 7th Aug 2006 21:21
ok thanks, a mil but by any chance do you know how to make them stop after finishing a waypoint.

also do you know how to make a lift stop at different levels, rather than going to the top.
such like:
lift goes up a level,
you hit a switch it goes up another.
you hit the switch again goes down, ex

tips are appericated
FredP
Retired Moderator
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Joined: 27th Feb 2006
Location: Indiana
Posted: 7th Aug 2006 23:25
Mr. Noob,
Please read your manual.It is loacated in the FPS Creator\Docs folder and will answer a lot of questions you may have.
It is not possible to ge the most out of FPSC without reading the manual.

uman
Retired Moderator
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Posted: 7th Aug 2006 23:46
Mr noob,

FredP is correct - a lot of answers in fact users do not know the answer too and you will need to learn something of FPSC for yourself.

For instance I am not sure that a lift can be stopped and started at all between lift bottom and lift top over multiple levels.

If this is so then not without you learning how to do that via learning to script that. I am not sure that anyone has come up with a script for that yet. It certainly not easy to do if it can be controlled at all - lifts are a special case inside FPSC and like some other entities are partly controlled by parameters inside the FPSC source that users have little or no control over without resort to that source.



"I am and forever will be your friend"
Mr noob
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Posted: 8th Aug 2006 01:01
ok
FredP
Retired Moderator
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Location: Indiana
Posted: 8th Aug 2006 02:39
For heaven's sake please search or read the manual.
You have at least nine threads in the scripts forum.Even if you forgot something that is still too many.
If you have read the manual,searched the forums and attempted to do it on your own first by all means post a question.
Did you read anything before you just started posting?
I realize I might be flaming you but when some of our other forum members see all of these threads I hope you have fire insurance.
If you want to make a game and put no effort whatsoever into it you should probably get the 3D Gamemaker.
Posting all of these threads is going to result in the opposite effect than what you are going for and you are going to have trouble getting help when you are really going to need it.

Mr noob
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Posted: 8th Aug 2006 02:42
ohhh sorry i wont post agian
FredP
Retired Moderator
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Joined: 27th Feb 2006
Location: Indiana
Posted: 8th Aug 2006 02:47
I didn't say don't post at all.Just think before you post.

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