Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Fragmotion Textures

Author
Message
cartman
18
Years of Service
User Offline
Joined: 7th Aug 2006
Location:
Posted: 7th Aug 2006 22:31
Hi,

Anyone out there sucessfully using Fragmotion to texture FPSC models? Have taught myself how to model using FRAGmotion but, having cracked all the difficult stuff seem to be stuck with getting textures working. Any tutorials?

thanks
Disturbing 13
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 7th Aug 2006 23:09 Edited at: 7th Aug 2006 23:09
do a google on fragmotion texturing tuts. and don't post twice about the same thing, it will surly make you a mark.

uman
Retired Moderator
20
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 8th Aug 2006 01:47
I use both Fragmotion and Milkshape in working with FPSC models and retexturing them successfully.

Cant remeber which applies the correct texture mapping off hand as I have not worked on characters in there for a while.

Whatever I use a default FPSC character skin for the basis of any new one and just create my skin texture over the top of the old one in my paint program.

Place in a folder with the model and open in Fragmotion - if it dont texture correctly on opening and the UV texture mapping features dont apply it correctly - then save out as a Milkshape file with animations intact of course and open in Milkshape - that should do it - if not adjust the UV texture settings in Milkshape.

One or the other as said does it easily and correctly but I cant remeber which - the other does it incorrectly.

All that means you need both progs but you should have them anyway as I am sure Disturbing 13 will tell you they are both really a must if you want to edit FPSC characters and dont have Max.

They are both needed because each has advantages one over the other in numerous areas of modelling successfully for FPSC including animation and export capabilities. Milkshape has the excellent in my opinion JT x.file exopter.



"I am and forever will be your friend"

Login to post a reply

Server time is: 2024-11-17 20:26:38
Your offset time is: 2024-11-17 20:26:38