Quote: "all in all it was a fun playable experience and goes to show we don't really need dedicated physics processors for basic object movement yet."
We've had 'basic object movement' for years, and it's getting boring.
I'd like to see a FULLY destructable environment (edit: Red Faction doesn't count, that was terrible), where you can blow the crap out of everything, picking little chunks off the walls, smoke and fire billowing from the smallest item, liquid errupting from taps/tanks (and watching it wash away other objects in the scene, or have an 'acid like' effect, burning through stuff), and that's just for starters.
It's these kind of things that will make the next gen. As fun as Cellfactor is, it's still just throwing stuff around - i.e. a good demo of how to include PhysX in a 'current gen' style game. But if you really believe the future is limited to flinging crates around for the rest of your gaming life, I pity your lack of vision as to how dedicated physics systems can help (be it a PhysX card, 2nd GPU, Havok board, whatever)
Bite my shiny metal ass