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FPSC Classic Scripts / Running by waypoints -script?

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Arska
18
Years of Service
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Joined: 28th Jul 2006
Location: Finland
Posted: 9th Aug 2006 19:38
Can anybody make me than pace.fpi but character runs by waypoints, not walk? And then, it shoots player if player is spottet. Thank you for help.


Sorry my bad english
Butter fingers
18
Years of Service
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Joined: 20th Mar 2006
Location: Mecca
Posted: 9th Aug 2006 21:02
change all the animate=2 values in the pace script to animate=5.

a quick look in the manual would have solved that one.

"It's often better to keep your mouth shut and let people think you're an idiot, than to open it and confirm their suspisions" - Noel Coward
Arska
18
Years of Service
User Offline
Joined: 28th Jul 2006
Location: Finland
Posted: 10th Aug 2006 12:53
Thank you for help Butter fingers but i have problem still.

I found animate numbers of PDF-manual. I change all animate=2 to animate=5 but character still walk. Not runs. I try follow.fpi too change animate=5 but not work. So, can anybody make to me already fpi-file?
Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 15th Aug 2006 10:48
butterfingers, a quick forum search would have solved THAT one.
It is hard coded for the walking, but increasing speed to 2000 should look like running. (Rightclick the entity)

Your Mod was deleted by the Government.

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