Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Discussion / (rpgamer)

Author
Message
koolaid
23
Years of Service
User Offline
Joined: 26th Jan 2003
Location: Cyberspace
Posted: 9th Apr 2003 10:42
in your matrix for eternal destiny the areas where you the grass meets the dirt blending is that one tile image blended and did you use that tile in the areas where you wanted into blend in to,im still a little curious on how its curved realistic looking no sharp edges where one differnt texture sits next to a different one,of everything looks good what is it about,are you making a demo?
John H
Retired Moderator
23
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 9th Apr 2003 18:52
I used VanTRANS for the textures, and manually layed out the whole thing in Mat_Edit. I loaded all the textures, hand textured the whole thing in texture mode and then hand molded the whole thing. I really didnt use any automatic tools.

RPGamer

Current Project: Eternal Destiny
Tech Demo - Colan Island: Currently 716 Lines

Login to post a reply

Server time is: 2026-06-11 15:09:14
Your offset time is: 2026-06-11 15:09:14