whoa, this has gotta be the quickest response ever...
@Matt Rock- thanks for that link I got it open in a new page right now. Its legal, those files are shareware, at least the Doom 1 anyway (2.9 MB, was the download size when I first downloaded it in junior high)
@Van B- would it be possible to get a DBC game onto the DS or would I have to build the game in C?
The pixel powered FPS I came up with will definitely make a mark on the DS if I could get it one there (hint: ive been developing it since Junior high school, yeah ive graduated a few years ago from high school so this games LOADED!)
@Benny53- aside from the wolf3d engine, which doesnt use .X files (for maps)do you know any other fps engines for dbc that can be integrated with a simple collision system (i have NGC registered)and sprite based enemies, objects etc etc? Im willing to drop my latest project (2D) and start on this one, its been almost 10 years in the making (kinda like DNF)
@RUCCUS- we meet again
Marathon was cool. It seemed too advanced to be using pixel art instead of 3D but they made sequals to the game so it definitely payed off. (Now if I could get one up and running like that)
@Big Man- DOS....man I miss it. When Windows goes belly-up, theres always momma-DOS to pick windows up and put her back on her feet. I got an old Win98 machine and ill play those games (but I warn you Bigman, you may have given me even more ideas for this decade in development FPS im working on...the game may stretch from 115 to 144 levels
)
@s0l1dsnak3123- again, more ideas for the game, thanks for a site that I would never have found on my own!
@Lucifer- a bit odd how your name comes up in conjunction with the company that made Duke3D but refuse to get to work on Duke Nukem Forever...... However, Duke3D is still my #1 pixel fueled FPS (heck, look at my email name). Easy map editor, almost everything configurable. Why cant games today be as simple to mod as they were back then.
And to top it all off: My assumption would be that no one here knows of any site that sells these old school FPS that have been made by indi programmers and designers of recent (as in the last 3 or 4 years). I mean, I wouldnt mind being the first person (little pun)to make an old school FPS in 2006 and put it up for download.
Thanks again!
Comics and Games-Bread and Butter.