Sorry, Scorpyo -- that link didn't work. I couldn't find that JT exporter anywhere either. I've been using a couple of different methods to export from Max. Here's the most basic thing I've been doing:
Create the model in Max. It's just a tall box with height segments for experimentation purposes.
Add bones to the box (not biped -- just regular bones)
Set up an IK limb system on the bones. The bones use Euler XYZ rotation so I'm assuming IK has no negative effect on them at export time. In any case I get the same result with FK.
Use the Character Studio Physique modifier to attach the bones to the mesh. Panda seems to require this. Skin seems to give the same results anyhow.
Use only Rigid vertices in Physique and no two bones sharing a vertex (No Blending, in other words).
Animate the bones using IK.
Select everything but the IK chains and export the selected objects to the X format.
When I load it into DBP the mesh appears distorted and doesn't animate.
Any help is greatly appreciated