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FPSC Classic Models and Media / Da_Power_Pwnerer's Terrain Pack! Hooray!!

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da power pwnerer
18
Years of Service
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Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 12th Aug 2006 02:04
I have just finished making a terrain pack it is free of course and you can use it however you want, just do not sell it, it has taken me 3 hours to make

I chink i know you but i could be wong
da power pwnerer
18
Years of Service
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Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 12th Aug 2006 02:04
terrain 1

I chink i know you but i could be wong

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da power pwnerer
18
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Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 12th Aug 2006 02:04
terrain 2

I chink i know you but i could be wong

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da power pwnerer
18
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Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 12th Aug 2006 02:05
terrain 3

I chink i know you but i could be wong

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da power pwnerer
18
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Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 12th Aug 2006 02:05
terrain 4

I chink i know you but i could be wong

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da power pwnerer
18
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Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 12th Aug 2006 02:05
terrain 5

I chink i know you but i could be wong

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da power pwnerer
18
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Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 12th Aug 2006 02:06
terrain 6

I chink i know you but i could be wong

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da power pwnerer
18
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Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 12th Aug 2006 02:06
here is the download

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da power pwnerer
18
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Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 12th Aug 2006 02:08
what do u think?

I chink i know you but i could be wong
Screwed Over
18
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Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 12th Aug 2006 02:26
there gd, terrain 2's and 5's arnt very gd (no offense) but its easy enough to retexture


With the right guns, any man can win a war
da power pwnerer
18
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Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 12th Aug 2006 02:27
the only reason 2 isn't good, is because the yellow ambient light went to 0

I chink i know you but i could be wong
da power pwnerer
18
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Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 12th Aug 2006 02:29
i scaled it to 300, so now it is just big enough to fit the grid, you can scale it down to your liking

I chink i know you but i could be wong
da power pwnerer
18
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Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 12th Aug 2006 02:30
any other comments? all are accepted

I chink i know you but i could be wong
dark heart
18
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Joined: 13th May 2006
Location: Australia
Posted: 12th Aug 2006 03:48 Edited at: 12th Aug 2006 03:49
verry nice da power, it's good to see you contributing to the community.

may i suggest a rock pack next time.
da power pwnerer
18
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Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 12th Aug 2006 03:59
ok

I chink i know you but i could be wong
Silent Thunder
18
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Joined: 6th Feb 2006
Location: The Ship
Posted: 12th Aug 2006 06:26
are they entities, or segments?

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foleypro
19
Years of Service
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Joined: 3rd Jun 2005
Location: Tacoma Washington USA
Posted: 12th Aug 2006 08:58
So you used What Program to make them...?

Looks like a Bryce terrain and texture to me...

As Always B3D....www.fnggames.com

MaarX
18
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Joined: 27th Feb 2006
Location:
Posted: 12th Aug 2006 09:32
Could easily be Milkshape's terrain editor? Anyways, nice work Thanks!!!
da power pwnerer
18
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Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 12th Aug 2006 15:19
they are entities, and i use milkshape 3d

I chink i know you but i could be wong
foleypro
19
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Joined: 3rd Jun 2005
Location: Tacoma Washington USA
Posted: 12th Aug 2006 18:06
Ya..
I have Milkshape 1.7 and I use it alot...


Still excellent job...

As Always B3D....www.fnggames.com

Stamina
18
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Joined: 30th May 2006
Location:
Posted: 12th Aug 2006 19:01
I made terrains as well in milkshape,,but here is the issue with it. The enemies will walk thru the hills as if they arent there,,and if I am not mistaken, that is partly due to the game engine. They work very good as I only got stuck in a couple places in my tests, but the AI does not do well with them. they will even walk thru part of the hills and get stuck under them...so it's a good and bad thing depending on how you look at it. They work great for boundaries for outdoor maps though.
da power pwnerer
18
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Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 13th Aug 2006 16:54
ya that's mainly what i use them for

I chink i know you but i could be wong
C_Coffie
17
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Joined: 31st Oct 2006
Location: CANDY LAND
Posted: 3rd Nov 2006 02:04
if i was to use it in a multiplayer game would the players still fall thought them

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