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FPSC Classic Scripts / Make enemy dead at start?

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Python
18
Years of Service
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Joined: 11th Aug 2006
Location:
Posted: 12th Aug 2006 05:13
Hi, in my game Im making my guy appear in a detention room and I'd like it to start out like the first level in Wolfenstein with the character standing in front of a dead guard in his cell. Is there a script available that can make the guard already dead when the game starts?
Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 12th Aug 2006 06:33
um, sometimes this works for me:
1. set the hurt fall value to 0,1,2 one of them will work.

2. set the physics on.

3. put them a few feet above the ground using the page up key.

hope that helped!

2.4 Ghz P4 (non HT) Processor, 768 MB of (266 Mhz) RAM
EVGA GeForce 5700FX LE, (256 MB, 250 Mhz Core, 400 Mhz Memory)
Mr noob
18
Years of Service
User Offline
Joined: 6th Aug 2006
Location:
Posted: 12th Aug 2006 19:58
hey, u have an easier idea, get say a thug and place hi on the ground, hit 1, (this changes his postion) until he is lying on the ground, then place a blood stain underneath him for extra effect

sorry if all my post annoyed anyone, didn't know i was a hassle

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