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FPSC Classic Models and Media / Texture Problem

Author
Message
DPRK
18
Years of Service
User Offline
Joined: 11th Aug 2006
Location:
Posted: 12th Aug 2006 05:30
i made custom models, but when i play the map its just all white

M16A2 Rifle pwns
Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 12th Aug 2006 06:28
did u make the texture, and if you did is it specified in the .fpe file?

2.4 Ghz P4 (non HT) Processor, 768 MB of (266 Mhz) RAM
EVGA GeForce 5700FX LE, (256 MB, 250 Mhz Core, 400 Mhz Memory)
ultraplex
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location: cyberspace
Posted: 7th Nov 2006 23:01
i have the same prob and yes it in the fpe file...

Never eat yellow snow
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 8th Nov 2006 00:41
open your directx file and make sure the texture file is listed in the .x file. it may not have exported with the properties. in any event try to export it again after you apply the texture map to it. on a side note you should use either .tga or .dds for the texture file types. if it is uvmapped then list the texture in the .fpe file. if it is not and you used the 3d modeling programs material editor make sure you leave the .fpe texture information blank and set the item to dynamic.

RF

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