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FPSC Classic Work In Progress / O.G. World War II Pack #1 ON SALE--$4.95.

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KeithC
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Posted: 12th Aug 2006 06:34 Edited at: 12th Aug 2006 23:02
Yep, I'm doing it again. This pack comes with an installer that will put everything where it needs to go for you, and normally goes for $8.95. If you haven't picked this up yet, now's the time. Just click the link to be taken to the store. The .3DS files are also included in the download.

The sale ends on August 19th.

Ozark Games WWII Pack #1 on Sale

-Keith

Note: The sale price is reflected on the store page only.





KeithC
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Posted: 12th Aug 2006 20:51
In-game shot #1.




KeithC
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Posted: 13th Aug 2006 02:13
In-Game shot #2.




KeithC
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Posted: 13th Aug 2006 06:08
In-game shot #3.




KeithC
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Posted: 13th Aug 2006 17:19
In-game shot #4.




KeithC
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Posted: 14th Aug 2006 03:02
In-game shot #5.




brummel
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Joined: 26th Nov 2005
Location: Sweden
Posted: 14th Aug 2006 03:23
Nice work KeithC, makes the environments more trustworthy.

But what happened to your second and third pack?

Dont forget to visit my website for scripts!
KeithC
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Posted: 14th Aug 2006 04:32
Second and Third Packs? I wasn't aware of a second or third commercial pack. If they're sitting on my hard-drive somewhere, I'd really like someone to show me.

-Keith


KeithC
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Location: Michigan
Posted: 14th Aug 2006 04:39 Edited at: 14th Aug 2006 16:20
Thanks for the kudos too. I like to integrate my models with TGC's so you can see how they mesh together. Actually that shack on the far left in the picture, is one of my freebies.

-Keith


brummel
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Location: Sweden
Posted: 14th Aug 2006 13:14
You had a thread named something like "WW2pack #3?" or something...Meh, never mind...

Dont forget to visit my website for scripts!
KeithC
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Posted: 14th Aug 2006 16:07
Nope, must've been someone else; this is the only commercial pack I have right now.

-Keith


KeithC
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Posted: 14th Aug 2006 16:19
In-game shot #6.




KeithC
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Posted: 15th Aug 2006 00:47
I'd like to thank all the new customers for their business.

-Keith


KeithC
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Posted: 15th Aug 2006 06:37
In-game shot #7.




FredP
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Location: Indiana
Posted: 15th Aug 2006 07:07
Buy the pack.You won't be sorry.

KeithC
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Posted: 15th Aug 2006 16:38
Thanks for the endorsement Fred.


KeithC
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Posted: 16th Aug 2006 00:08
In-game shot #8.




KeithC
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Posted: 16th Aug 2006 06:56
More customers; thanks again.

-Keith


KeithC
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Posted: 16th Aug 2006 18:22
In-game shot #9. To show items from the pack being used with Modern Day Entities.




KeithC
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Posted: 17th Aug 2006 07:44
In-game shot #10.




KeithC
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Posted: 18th Aug 2006 05:28
In-game shot #11.




KeithC
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Posted: 18th Aug 2006 20:33
I'm thinking about putting together a small executable for poeple to check out the pack in an actual game environment. Would that interest anyone?

In-game shot #11




KeithC
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Posted: 18th Aug 2006 23:40
Less than 2 days left.


Airslide
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Location: California
Posted: 19th Aug 2006 00:22
Keith, I've bought your pack and am downloading this very moment. However, I must say that your purchase page was quite confusing and buggy. For one, when my mother got to the place to enter shipping info (which I beleive is unnessasary) and all the feilds to the right were squashed to one character, and the area for phone number said "country" I think you should probally modify your payment scripting and setup to make it more user friendly.

KeithC
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Posted: 19th Aug 2006 00:38
Yep, I've had some people make comments about it before. The Old Man actually set the store up for me. But we'll have to look into making things more streamlined in the future. Thanks to you and your Mom for ordering the Pack.

-Keith


KeithC
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Posted: 19th Aug 2006 16:46
Last in-game shot.




KeithC
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Posted: 20th Aug 2006 02:35
Sale ends tonight.


Airslide
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Location: California
Posted: 20th Aug 2006 18:31
Well, dispite the website errors on the store, the pack was very nice

It seemed to have everything I thought was missing from the orignal WW2 set. Very nice pack and I highly reccomend it.

KeithC
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Posted: 20th Aug 2006 20:31
Thanks Airslide. Were you using FireFox when accessing the store page? I had someone from the Torque forums describe the same thing you did while using the FireFox browser, but they said that I.E. was working fine. Thanks again for your business, and the endorsement.

Thanks also to everyone else who purchased the pack; I'd like to see them used in some of your screenshots in the future.

-Keith


Airslide
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Posted: 27th Aug 2006 03:35
I wasn't using Firefox, it was IE, but oh well.
Yes, I plan on using your models

I'm making a small WW2 map pack (Multiplayer, possibly SP variations) that will definently have these, as they seem to fit in quite well.

I also expiremented with the very large cargo crate, making it dynamic and adding more weight to it and putting it near the ledge of a cliff. I put some explosive boxes by it, shot `em with my Mas36, and got quite a scene. It perfectly slid off the ledge and into my rocks and ocean - showing that the model collison was very good.

The only problems are:
*Bullet Holes don't properly align with the large static crates (including the cargo one, but I imagine this is FPSC's fault and you cannot fix this)
*Broken barrel peices have messed up UV maps, but this isn't your problem either I guess, since you couldn't make your own fragments.

Well, all and all, here's my rating of the pack:
of

Very Proffesional
Nice Model Pack
Easy to Install & Use

KeithC
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Posted: 27th Aug 2006 14:38
Hey, thanks for the review of the pack.

I had toyed with the idea of created custom segments of the barrels and crates to appear when you blow them up, but because of time constraints and having to do a lot of things over (first commercial pack and all), it was decided to let the default fragments stay.

Originally that Cargo Crate was hollow, to allow players or the enemy to hide in it/hide ammo or health. The collision detection was going screwy with it at first, so I opted for a closed off version (had to remake it altogether). Later on we discovered the problem with the collision detection, but it was too late to go back. Lessons learned I suppose.

Anyways, thanks for the review and I'm glad you like the pack.

-Keith


Airslide
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Posted: 27th Aug 2006 17:39
Is it even possible to make custom fragments?

KeithC
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Posted: 27th Aug 2006 20:55
I would think so; though we haven't looked into it.


Airslide
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Posted: 4th Sep 2006 05:17
If there is, I didn't see it in the source code, cause when I went through it the code preloaded certain fragments. There is alot of code though, so it may be in there somewhere...

KeithC
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Posted: 4th Sep 2006 06:38
It would be nice to incorporate into the models.

-Keith


Airslide
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Posted: 4th Sep 2006 21:44 Edited at: 4th Sep 2006 21:45
You mean like an animation? With a script like:


That way if the object is shot at then it plays an animation, useful for making a chair break or something. Of course, you could also add some randomization (3 diffrent animations for breaking):


If you make future model packs (or want to expirement with the idea) feel free to use the script Haven't tested it though

My Apps:
Decal Maker
KeithC
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Posted: 4th Sep 2006 22:03
Thanks; I intend my next pack to have animated objects as well.

-Keith


Airslide
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Posted: 5th Sep 2006 07:58
If you ever want scripts for anything, just send me an e-mail (you can use the e-mail button ) and I'll try my best to wip it up. I literally wrote that one just from my mind as I was writing the message, no refrence or testing, but it should work perfectly

My Apps:
Decal Maker
KeithC
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Posted: 5th Sep 2006 17:03
Thanks for the offer.


IxiPRO
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Posted: 7th Sep 2006 15:51
looks good i want buz this
nice job man thanks

Hi, i am IxiPRO
IxiPRO
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Posted: 7th Sep 2006 15:56
sorry buy this

Hi, i am IxiPRO
KeithC
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Posted: 7th Sep 2006 16:05
Thanks, I appreciate that.


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