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FPSC Classic Scripts / COOP / CO-OP / Cooperative

Author
Message
Logo VS Commodore
18
Years of Service
User Offline
Joined: 15th Aug 2006
Location:
Posted: 16th Aug 2006 04:18
Ok the next goal I have is to work on some co-op game content.

Can FPS do this within the 8 player limit using an \"arena\"?

Any number of cooperative team players more than 2 (the old school maximum) would be great.

If I just add baddies and then add players, I need a way to make all human players impervious to friendly fire, thus avoiding the jump in, kill weaker players and jump out strategy of jerks past on team games previous.

This, of course, assumes a distro geared towards a small group of friends working through a level. Potentially over the internet.

I know it sounds \"easy\" but I\'ll buy Basic rather than FPS, if that is the only way to get good coop play. And by ‘good’, I mean coded rules that don\'t rely on people promising to behave.


Almost forgot….
What is this that I hear about the sweet physics disabling for multiplayer, how much of the physics get sacrificed for bandwidth?

2 color Graphics ROCK!
Nue B
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: Indy
Posted: 16th Aug 2006 05:51
The script that makes entities shoot-it-out was left on top of Mount Everest. What you are asking for is on Pluto. I love creating unique and difficult script, but you're reaching a bit far.

Nue B. or not Nue B. That is the question.

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