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FPSC Classic Scripts / cheat codes

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DURRON
19
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Joined: 22nd Sep 2005
Location:
Posted: 16th Aug 2006 07:38
heres one I havent seen in here, how to incorporate cheat codes into the game. dont act like you've never tried one before.

UNLEASH THE FURY
Avenging Eagle
19
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Joined: 2nd Oct 2005
Location: UK
Posted: 16th Aug 2006 10:58
They're not possible unfortunately...but if it helps:

< and > increase and decrease the ambient light-level in-game
X syncs frame-rates and ususally make games run faster

Thats all i can think of right now,
AE

Jiffy
20
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Joined: 5th Mar 2004
Location: Hiding in the bushes in your backyard
Posted: 16th Aug 2006 11:06 Edited at: 16th Aug 2006 11:07
Do you only want cheat codes, or will "cheats" in general do?

Because there are some ways to make cheats through clever implemetation. One, for instance, might be a fake wall in a room, and behind it is a very powerful gun with a bucketload of ammunition.

Of course, if you're feeling a little more creative you can do much better. One of the simplest is "God Mode". Now, the way I'd go about it is use the fake wall technique and have a corridor behind it leading to an item--basically any item will do. Then, I would attach this script:



I'm not certain that the above code works but it should. There isn't a way to turn it off, and it stops at the end of the level, but it's better than nothing if you ask me.


Evil has a new name. Demo out now!
Les Horribres
19
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 17th Aug 2006 03:21
Hey, jiffy, you stole my script :p

One I have seen before "cheat codes". In fact I made a small list of cheat codes that involved the player pressing enter in a hidden spot.

P.s. the 'always' command is unneeded. (question, does that work? I thought playertake made scipts not work...)

Your Mod was deleted by the Government.
Jiffy
20
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Joined: 5th Mar 2004
Location: Hiding in the bushes in your backyard
Posted: 17th Aug 2006 06:27
Merranvo, like I said, I'm not positive whether the script actually works--it was a quick modification of the PickupKey script so I am not actually sure.

But is the 'always' command really unneeded? How else do you get the script to constantly add health?


Evil has a new name. Demo out now!
DURRON
19
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Joined: 22nd Sep 2005
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Posted: 23rd Aug 2006 18:58
good ideas merranvo and jiffy!! If only there were a way to put somewhere in the script:if player types in merranvo a character looking like merranvo appears or if you type in jiffy you pass the level in a jiffy.

UNLEASH THE FURY
Gehngis Kahn
18
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Joined: 23rd Aug 2006
Location: Chicago, IL, USA
Posted: 28th Aug 2006 18:20
im a NOOB here, but what about a snippet of code that says if you press 3 buttons together, "such and such" will happen. i noticed that you can map ONE key to do something like Save your progress in the game

":keypressed=24:storelevel=savegame.sav
24 is the scancode for the key "O" so whenever the player presses that key it'll be saved. But you could also do it in your game menu, or in a zone, or automatically at the beginning of the level."

is there a command that involves pressing more than one scancode/key to implement an action?

of course the coolest way would probably be to map a key to open a "dialog box", which would then allow you to enter a series of letters and press ENTER, to change value such as Ammo to certain number.

I was just thinking about this last night. there HAS to be a way to implement "player cheat codes"

having them would also eliminate the need to put in a Save/Load script. The player could just enter a code and be transported to the level. a weapon and ammo could be near the spawn point so the player wouldn't need the gun they had last time around
Juice
User Banned
Posted: 10th Sep 2006 22:08
cheat codes are rubbish anyway, they're for lazy people (apart from motherlode and boolprop testingcheatsenabled true on sims 2 ) so i don't like them.(apart from motherlode and boolprop testingcheatsenabled true on sims 2 )

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