OK, so I'm a 3dmax user and I've got a problem with the way my textures are coming out. First off, I'll think about asking a forum full of 18 and younger members for their expertise... Hmmm....That may not be the way to go. Lets ask the guys on the Autodesk forum.......
Hmmm...They like to answer in terminology resembling rocket science....Darn
Well, theres always the documentation that comes with 3dmax. And maybe after going though some of it I'll better understand what those guys on the Autodesk forums are talking about...
So where do I start? I mean if I look at all this it makes my head spin. Saying thats lets open up some....
Whew...1360 pages....ouch. Maybe Vol 2..
Arrgg...1654 pages....This isn't getting any better. Hmmm well since I bought 3dmax, I at least know of uv mapping. I mean every program uses mapping of some sort so lets look in the tutorials folder.
Hey!! UV Unwrap....UVW...I've heard those terms...That's what I need. And since I know what examples their using I can now search my pdf's for a name like "pilot04.max" since I know they have to mention it somewhere.
OK, not found there, so how bout I do the whole folder at one time to speed this up a little.
Bahhhhhhhhhhh...It's not in any of the PDFs....OK Loc, think. Durrr. How bout that .chm file.
Hurray, its all me baby....I'm da man.
But was that easier then asking a forum full of skilled modelers and game makers? Well I think I'll go ask them about animations cause theres far to many tutorials in this folder and I'd rather get the cliff note versions from pros.
OK, sarcasm aside. How can you expect this forum to give you half the answers that isn't covered in like 8000+ pages, so many files to walk you though each step, it'll make your head spin. This needs its very own sticky and locked.