simply stunning stuff, i felt a bit more than moved watching this, back in the day I used to do a bit of coding on the ST and Mig, so having that grounding really opens my eyes to how deep this demo is. in fact this demo bounces many pc demos all over the place.
the chances are the 3d was done in lightwave which is the original 3d application on mig (used to work in conjuntion with the newtek video toaster and was used in the original series of babylon 5) it could have been done with imagine too.
what really gets me about this demo is the bandwidth it would need for moving all that 3d data and textures, somehow they must have managed to wrangle every byte of bandwidth out of the memory and video chipset, technically going way beyond the specifications of the hardware through clever coding and custom chip trickery.
there is enough talent on this forum to make something similar in DBP, the only question is, who has the gonads to try it?? even getting half way there would ensure you guru status on the forum.
newbies need not apply
I dare someone to try something similar. We know you can make games, but can you do storyboarded stuff like this?
I think i have already said this somewhere, but these demos impress me more than any game, when your game is long forgotten and consigned to the anals of time, your demos will live on.
for example, if you say atari ST to me, i instantly think of the union demo, bugger the games, anyone can do that.
Ohd Chinese Ploverb say : Wise Eskimo, not eat yerrow snow.