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FPSC Classic Scripts / Making an enemy fall apart

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Luke314pi
18
Years of Service
User Offline
Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 18th Aug 2006 02:44
Is there a way to make an enemy fall apart when they die? Like their head and arms fall off and the collapse into a pile? I tried searching the boards, but came up dry.
Lizblizz
18
Years of Service
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Joined: 13th Dec 2005
Location:
Posted: 18th Aug 2006 06:06
no i dont think so well its not imposibel just realy hard to do...

RichMan
18
Years of Service
User Offline
Joined: 24th Jun 2006
Location: West midlands UK
Posted: 18th Aug 2006 10:52
You could have like an entity that you dont fight fall apart, like an animated entity and you put a triggerzone infront sowhen you go up to tak to him he falls to bit and then you could have a zombie spawn in behind you. Man, that would freak me out. Oh and you could have a red light under him so he looks really evil as well but he isnt he's just dead.


Did Theat help anyone?
RichMan


'Making safer worlds through superior firepower' - UAC
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 18th Aug 2006 15:26
Yo. Of course you can make a model fall apart.

You need to create debris. this is what the explosive barrels use. You would need to add a debris file reference into the character's FPE, as well as making the character explosive, and setting his explode damage to zero. I'm actually about to try it myself!

Luke314pi
18
Years of Service
User Offline
Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 19th Aug 2006 01:38
Thanks Butter fingers, let me know if it works!
dumdum
18
Years of Service
User Offline
Joined: 17th Aug 2006
Location:
Posted: 19th Aug 2006 16:40
Film it please! And if it works give the files out free. It would own so much!

OMG BAD GRAMMAR FTW!!!

No, not really...
cartman
18
Years of Service
User Offline
Joined: 7th Aug 2006
Location:
Posted: 19th Aug 2006 19:36
hi,

tried this and it does not work. If you look at 'cylindera' in ww2 furniture folder you will see additional files called (i think) cylinder_a_chunk1 Even if you replace these with different .x files the game engine still creates barrel debris. why? i dont know. logically it should work but for some reason no... any one else succeeded where i failed?

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