Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / script error

Author
Message
skillsaw
18
Years of Service
User Offline
Joined: 23rd Jul 2006
Location:
Posted: 19th Aug 2006 03:02
I was trying to test run the program I made and a window came up saying that there was a script error... "item already exists on line 18228...how do I go about finding what item it is?
HandK
18
Years of Service
User Offline
Joined: 24th Jun 2006
Location:
Posted: 20th Aug 2006 04:13 Edited at: 20th Aug 2006 04:13
do a search in the "bug report" forum with the "Full error Number"

H&K
Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 20th Aug 2006 23:56
that error is from having two overlapping entities, try to fix that if it works you are good, if not, you have to reinstall fpsc or start from scratch.

3.2 Ghz PD Processor, 2 GB of (667 Mhz) RAM, 10,000 RPM HD,
ASUS GeForce 7950 GX2 (1 GB of onboard video memory)
Prince
18
Years of Service
User Offline
Joined: 23rd Aug 2006
Location:
Posted: 1st Sep 2006 05:33
Hey Skillsaw,
not sure if u were able to solve this problem. I got the same error. What I did was while testing I noticed where the error was and renamed my enemies by giving them unique names and ran test again. When it stopped on that particular enemy i realized the problem and deleted it. Its always a good practice to give unique names to your entities and objects. I know its a [ain to name every single detail but still try as much as possible.

May be am too late to solve your prob. but atleast someone else in future might find this helpful

Good luck!!
Nue B
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: Indy
Posted: 4th Sep 2006 04:09 Edited at: 4th Sep 2006 04:10
Oddly enough, I've seen the same error when I used the curved wall segments. To fix it I place flat walls behind them.

And if your not outside, uncheck the autofloors box. not related, but it speeds up the tester.

Nue B. or not Nue B. That is the question.
Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 17th Sep 2006 07:57
Quote: "that error is from having two overlapping entities, try "


I am on an crusade to squash this theory, unfortunatly I am losing. I am right, being a programmer I can list hundreds of ways objects in an array do NOT interact, but people love to insist strange ideas, and then those ideas become accepted as a standard, as a norm.

This may be caused by a curroption in the entity listing file or exceeding the maximum number of allowed entitys (not completly certain of that one). In no way does the location, a three simple variables, affect the array in such away that the program refuses to compile.

Wisemen are hard to find, they are tarnished by sayings and quotes that are not of their true nature.

Login to post a reply

Server time is: 2024-11-23 00:16:05
Your offset time is: 2024-11-23 00:16:05