Quote: "Do you have a mocap studio or are you just that good with hand animation?
"
Nah, most of my animations are a combination of both. One of character studio's coolest features is being able to work in layers with animation, filtering out specific body parts, adding transitions, and working with controllers to add even more motion that would be hard to keyframe.
I have decent collection of basic mocap from stockmoves, with this I can repurpose it into about anything by adding hand-keyframed animation on top of it, blending it all together, then mixing it down.