I've read what I could find, and looks at the exsiting weapons, but my textures won't show on my gun
when I test or built a level/game I created the enity and textures were there and show in the FPSC level editor, I made a folder in gamecore\guns\blackout(my project name)\railpistol(my new gun)and
here is the .FPE
;header
desc = railpistol
;AI
aiinit = appear2.fpi
aimain = weapon.fpi
aidestroy = disappear2.fpi
;Spawn
spawnmax = 1
spawndelay = 1000
spawnqty = 1
;Itemproperties
defaultstatic = 0
materialindex = 2
collisionmode = 0
debrisshape = 0
explodable = 0
;Orientation
model = rail_pistol.x
scale = 100
rotx = 90
texturepath = gamecore\guns\blackout\railpistol\
textured = rail_pis.tga
reducetexture = -1
transparency = 1
isimmobile = 1
;Identity Details
isweapon = blackout\railpistol
quantity = 1
speed = 100
;Decals
decalmax = 1
decal0 = glowred
and the gunspec here
;rail_pistol weapon spec
;GUN Model File Requirements
;GUN Settings
muzzleflash = 4
muzzlesize = 35
brass = 1
smoke = 1
second = 1
damage = 25
damagetype = 1
scorchtype = 0
reloadqty = 6
iterate = 0
accuracy = 2
;GUN Visuals
textured = rail_pis.tga
effect =
transparency = 1
weapontype = 1
;GUN Sounds
sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 = cock.wav
sound5 =
fireloop = 0
;HUD muzzleflash position
horiz = 0
vert = 0
forward = -4
alignx = 5
aligny = -3
alignz = 20
;HUD animation frames list
;HUD sound frames list
I'm very greatful for any help, THANK AGAIN---JABBER
Retired DEV member Targetware.net
Retired DEV team memeber BF 1918 MOD