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FPSC Classic Work In Progress / [LOCKED] Fall of the Fireflies 1 level demo.

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Butter fingers
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Posted: 22nd Aug 2006 00:58 Edited at: 22nd Aug 2006 01:02
Ok, here goes.

I've never released a demo before, and I'm very nervous.

I've been playing around trying to make everything nice.

It's nowhere near a final product, but I hope people enjoy it.

Please do NOT try to rip off the media from the game. If I see it's been ripped I will cancel the project.

anyway, demo available here:

ANY HEY!! I would appreciate as much feedback about your experience (including any compatibility issues) as possible. Please, please comment here or at the homepage.

Freebie grabbers not welcome. There was alot of effort put into this, and I'd appreciate some comments! grr.

lol

sorry, rant over.. enjoy!

Paul112
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Posted: 22nd Aug 2006 01:03
Downloading now...
Dude you should be proud of yourself, I was waiting online refreshing the page for you to post this
Paul

Sleep is no real substitute for Coffee...
Paul112
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Posted: 22nd Aug 2006 01:21
Ok (new post yes, but this is my feedback )

Demo was excellent. Frame rate was around 25, so not bad considering the custom media throughout.

Lighting was good, although maybe a few electric lights aswell could help
The 'hurt' HUD was a bit tricky to notice and I kept looking at my health bar wondering how the heck that had happened

Weapons were perfect.

Enemies were a bit easy to outwit, one paused in mid animation.
A lot of things 'jittered', so you might want to look into that.

The keypad/door thing was confusing, and I was wondering if that was the end of the demo.

BARRELS! They're too strong. I was on the other side of the room and one killed me. Tone them down a bit

Overall, 8/10!
Paul

Sleep is no real substitute for Coffee...
s4real
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Posted: 22nd Aug 2006 01:28
Downloading now will give feedback.
FredP
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Posted: 22nd Aug 2006 01:48
I am downloading it now.
I will give you feedback as soon as possible.

Butter fingers
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Posted: 22nd Aug 2006 01:49 Edited at: 22nd Aug 2006 01:51
Paul, glad you enjoyed it. Thanks for the comments, the animation glitches are known about, and I'm working on them. I think the guy freezing up was probably more FPSCs fault than anything else.

There are no electric lights in this level, as it is an abandoned monastery, I wanted it to have that gloomy feel...I might think about adding a few lanterns or something....

I realise the mission is a bit obscure, I didn't include the video intro, so I could speed up the download.

Framerate at 25 is a bit surprising. If you have the minimum spec it should be around 30 throughout. Hope it didn't spoil the game for you.

Thanks very much for the feedback, and the high rating!! very much appreciated

Disturbing 13
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Posted: 22nd Aug 2006 02:08
That was delish man. The ai was not a buncha dummies, they accually moved into cover and such when shot. It was tough but very doable; I needed every healthpack you offered. The level desighn rocked, the lighting superb and when you enterd the areas with the window light effect, man it felt very realistic with the brightness and all. The statues combind with the lighting at the top served a very decieving purpose,lol. I was shooting it instead of the guy shooting me because i was blinded, but I feel in reality that's how it would look. Spiral staircase -awsome, but i took a tiny bit of damage on the way down. Only thing negative was a texture missing on the clip in the starting section, and there was no explaination for how our hero got where he started like maybe a door behind him that's not openable.

Question, did you use any shaders or anything? just asking cuz it looked great and the framerate was extremely well.

Awsome work, can't wait for the full game, I give it out of 5

Butter fingers
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Posted: 22nd Aug 2006 02:17
Dist13,

THanks man, I'm glad you enjoyed it. I like the lighting on the top floor too, I like the fact you often have to judge by your enemy's muzzleflash.

LOL! I totally forgot about the entrance. The previous level is a fight through the gardens into the building. I haven't actually considered how to sync the two up yet!

I'm so psyched that you thought the balancing was good, I got a coupla my housemates to play it, so I could get around the fact that I knew the location of everythin.

Anyway, thankyou for the positive review man

peace.
butters

*BTW did anyone find the flak cannon!?*

s4real
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Posted: 22nd Aug 2006 02:28
Well what can i say but this is one great game, shows what can be done in FPSC.

Speed was great with no slow downs at all for me, and the game play is also verygood.

The enemy was hard to kill and you do need all the health packs for the level.

The lighting work very well and did its job when blinding you to the enemy.

The only negative points was the same Disturbing 13 said :

1> texture missing on the clip in the starting section.
2> How did he get there no door behind him.

I would mark this a 4.5 out of 5

Keep up the good work.
butyouman
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Posted: 22nd Aug 2006 02:31
i found the flake cannon is liek a shot gun tho
butyouman
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Posted: 22nd Aug 2006 02:32
butters do u have a working moddel of the uzi wepon that i can have with out arms if you will give it to me i will give credit to u
Butter fingers
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Posted: 22nd Aug 2006 02:43
butyouman,

Sorry, but the weapons will be available in a free download after the full version is released. I said this in the fall of the fireflies post. I'm a little insulted that you didn't even say thanks or nice or anthing before you started asking for stuff. Plus that kind of request could have been made by email as opposed to on this thread.

Still I hope you enjoyed it, at least I know you liked the autopistol.

FredP
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Posted: 22nd Aug 2006 02:50 Edited at: 22nd Aug 2006 02:53
Sweet!
This may be the best FPSC demo I have ever played.
The lighting was superb,level design was excellent.
The enemy AI is the best I have seen in an FPSC game.
Maybe a little too good...
This is one of very few FPSC games I actually had to worry about getting killed because of the enemies (and I did) instead of poor lighting,poor level design or not being able to find a weapon.
Excellent effort and I can't wait to play the full game.
Top notch job.
One of the few FPSC games released to date that is actually going to be worth buying.
And one of very few that I want to play the demo again.
Great job,Butter fingers.

Edit:the only two things I noticed was that you didn't get to choose the controls or the screen resolution but you have FPS Pack and that should be a simple thing to add when you release the full version.
I use FPS Pack too and I can't tell you how happy I am with it.

Disturbing 13
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Posted: 22nd Aug 2006 02:58
Indeed I found the flak cannon

NIK
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Posted: 22nd Aug 2006 03:18
Butters, just played the demo and gotta say that it was great.
Definitely the most orginal FPSC demo to date. The level design was excellent and kept me entertained to the end. The amount of custom media was amazing. Framerate was good and I didnt experiance any lag. And most importantly it was entertaining, unlike other FPSC games I have played. Pat yourself on the back for this one.

I only was disappointed with one thing. Some of the weapon sounds could have been better in my opinion. Besides that, looking very foward to the finished product.

-NIK

(Mod Edit)
butyouman
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Posted: 22nd Aug 2006 03:30
i am verry sorry if i insulted you i forgot to give feed back i loved the game but i ran out of ammo because it takes to many shot to kill 1 guy o ya the auto pistol rules and i like how you hold the pistol gangster style.
gps
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Posted: 22nd Aug 2006 04:00
Top FPSC-ing!

Loved the music - the loop on the title/loading screen had a slightly John Carpenter-ish feel to it and racked the tension nicely, while the main game loop was suitably atmospheric.

Level design and lighting was top-notch, enemy placement was logical and occasionally fiendish - D13 wasn't the only one who ended up shooting at statues LOL!

One odd glitch was that the first time I played it, all the enemies I encountered on my way back to the door after finding the switch pad just stood and waited to be shot. Happily, the second time I played, they were all enthusiastically trying to shoot me, so I'm guessing it was a random FPSC bug.

BTW, I think I may know why the auto pistol clip isn't being textured - having squinted at it for a while, I'm fairly certain that it's the ammo pickup from my P90. Maybe you used it as a temporary placeholder and forgot to replace it?

Oh, and I also found the flak cannon

The only minor gripe I have is the same one as NIK, I felt that some of the weapon SFX were a bit muffled.

All in all, the best bit of work done with FPSC to date

Cheers

- Graham

Locrian
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Posted: 22nd Aug 2006 06:12
Not bad Butter, I maintained 25-33 fps. Loved the lights. AI was good. I did have some sections where it froze up. Seemed in the same places too. My first was at the gaurds desk station right at the begining. Not sure why cause the frame rate always showed good.

I'm sure your main game probly has better but like with all FPSC games the loads a little long and would be nice to see some graphic to look at instead of black and the shells. Maybe a detailed version of your gasmask guy with the game name.....something.

Anyways, nice one

Good luck
Loc
KeithC
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Posted: 22nd Aug 2006 06:25
Man I hate dial-up. As soon as I get to a high speed connection, this is on my list of things to download.

-Keith


Paul112
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Posted: 22nd Aug 2006 10:14 Edited at: 22nd Aug 2006 10:25
@ Butters,
I have the min. system requirements. However I did no turn the anti-aliasing up (have now) so I'm off to play it again!

Quote: "Enemies were a bit easy to outwit"

Let me explain that I do NOT mean that they were basic, or that they were easy to defeat. But IMO, there was no 'oh crap where is the cover' areas. You were always able to hide, and the enemies didn't come after you

I see you're idea about the monestry thing now

Also, maybe have a cutscene showing the door downstairs opening. Don't take that bit out as it adds to the level

:EDIT: Just tried again 29FPS, with the occasional drop to 27 and the occasional rise to 31 It certainly did not ruin the game

Paul

Sleep is no real substitute for Coffee...
Opposing force
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Posted: 22nd Aug 2006 11:52
I'm downloading now. I'll post my comments later.

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Johny English
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Posted: 22nd Aug 2006 12:34
Hey, Butter Fingers you make new script?

SIXOFT - This is not just a game, this is a SIXOFT game.
Connor Higgins
User Banned
Posted: 22nd Aug 2006 13:01
im downloading now ill comment later but by the sounds of the comments it looks amazing and im so unluck that i didnt get to download it last night because my mum was on da computer

super cool timmy turner has fairy godparents and i am not a mad science teacher i am a real boy so FAIRIES!!!!!!!!!!!!!!!
Connor Higgins
User Banned
Posted: 22nd Aug 2006 13:27
One Word AMAZING!!! it got a bit laggy in a few parts but it could have been my computer, i loved the weapons but agree with NIK and GPS the sound fx could have been better, i died 2 times because i couldnt pick up the health packs but apart from that its amazing

Cant Wait For the Realease HURRY UP PLEASE :

super cool timmy turner has fairy godparents and i am not a mad science teacher i am a real boy so FAIRIES!!!!!!!!!!!!!!!
phil17
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Posted: 22nd Aug 2006 14:46
I have to say a really good demo, the AI was great and they didnt shoot be behind cover, and the guy on the ledge really made me jump lol. It took me a few lives to get threw the demo but it made it all the more fun. The shotgun style gun was the ownage and your other guns and hands were great! (im still stuck with the invisible man )
There was real counterstrike feel to it, and it really worked. Your lighting was very nice but in some areas to dark i had to use precious ammo to light the screen lol. Overall feel of the game: 8.5/10 very immersive atmosphere.

few probelms i found while playing was the health packs wouldnt pick up, and a few graphical things while come fully in the FSPC package lol.

But to anyone who thinking of downloading this demo, please do its very good indeed. cant wait for a longer demo. well done

s4real
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Posted: 22nd Aug 2006 15:11
You have to press enter to pick the health packs up maybe these should be picked up as soon as you get to them.
Butter fingers
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Posted: 22nd Aug 2006 17:59 Edited at: 22nd Aug 2006 18:01
thanks for that s4real! I was gonna say, I made it so you had to press enter because it bugged me that you could end up accidentally picking up health when you had like.. 98life

ok here goes...

Fred P

Thank you for the praise man, you were someone I was relying on for feedback!
Quote: "the only two things I noticed was that you didn't get to choose the controls or the screen resolution but you have FPS Pack and that should be a simple thing to add when you release the full version."


AH! I only just bought FPSpack and haven't really gotten to grips with it yet. Rest-assured I discovered those features after spending 40mins uploading the old version to Filefront. So thankyou for the heads up. I'll make sure those features make it into the final project.

NIK

NIK mate, thanks for checking it out! To have another veterain level designer big you up is always nice. I'm glad you were entertained, and I fully agree
Quote: "Some of the weapon sounds could have been better in my opinion."

Basically I tried to make them bassier with a few sound plugins in reason, but FPSC seems to compress the bass, so it turns out sounding like a fart. I think the only truly terrible one is the autopistol. Still, that feedback has been taken on board, and I'll be changing it soon!

GPS

Dude, thanks for the lengthy review, I'm gonna take on board the strengths you pointed out and work them into the other levels
Quote: "Loved the music"

LOL, I'm pleased someone commented, I just took cuts from some of my other music, and made them into 8bar loops. I think the one on the loading screen doubles up on the last beat but who cares?!
I'd actually be more than happy to do music for other peoples games, I have a pretty quick work flow thanks to mini keyboards etc. Drop an email (not a post) if you want a tune done.
Quote: "
D13 wasn't the only one who ended up shooting at statues LOL!"

Obviously I know where that guy is, so I'd never realised that the statue is kind of like a decoy! I'm glad it worked out like that though!

Quote: "the enemies I encountered on my way back to the door after finding the switch pad just stood and waited to be shot."

Yeah, that'll be FPSC for you. I think the more complicated you make stuff the more issues you encounter. I actually didn't add too much scenery to this level.. kept it simple and that seems to have helped the general playability of it, although you do get those odd "retard AI" moments.

Quote: "I think I may know why the auto pistol clip isn't being textured - having squinted at it for a while, I'm fairly certain that it's the ammo pickup from my P90. "

Oh crup! I'm really sorry dude, I didn't mean to pirate your media, I just copied the wrong file into the gun's folder. I'll change that tonight! Thanks for spotting that (I was wondering what the bulbous bit at the end of the clip was!)


Locrian


Thanks man, short, sweet and quite nice actually! Again, it's nice to get praise from a respected (and knowledgable) member of the community.
Quote: "I did have some sections where it froze up. Seemed in the same places too. My first was at the gaurds desk station right at the begining."

That is really weird. Of all the places where the game cocks up or slows down, the opening room has always been flawless for me. I guess that proves the importance of testing. I'll look into it and check the poly counts.
Quote: "would be nice to see some graphic to look at instead of black and the shells"

I'm thinking of making a map&objectives screen when the level is loading. I just didn't have the time to do it for the demo. I'm not happy with the menus either, but at least I used something other than the default settings... I'm wondering if there's a way to use multiple backgrounds in the loading screen (to show shots of the different objectives.)

Paul112

Dude, it's cool that things worked out better. I didn't mean to sound so defensive when I replied to your last post. I appreciated what you said, and took it on board. I'm sorry about the misunderstanding with the AI, and I guess you're right, I should make the player LOOK for the cover more. I find that alot of FPSC games don't really think about cover at all, so I wanted to make itobvious to the player that if they didn't use cover they would die!

Opposing FOrce

Cool. Look forward to hearing what you thought.

Johnny E

Huh? Yes about 90% of the character scripts are new or modified. No you cannot have them

Connor

LOL, glad you thought it was cool. As I mentioned above, the weapon sounds are only temporary...gotta do something about the auto pistol RIGHT NOW!!

I think it's already been said but.. press enter to use health. it's kind of awkward, but it means you don't accidentally collect health when you don't need it!

phil17

Yes. I have to agree. The flak cannon owns. it actually make the level a bit unbalanced and easy, but I only threw it in as an easter egg for the demo!

see above for how to use health.

Oh and because lighting is really important in this game, I'm thinking of making the menu screen a brightness callibration screen, where you adjust your screen bright/contrast until a square is just visible, that way making sure everone plays with the same light levels.

---------------------------------------------------------------------

wow. that took a while. I tried to reply to everyone, thanks for putting in the effort to write me feedback. I'll be uploading the first 3 levels (of 6) from episode 1 in early september. But expect a "bootcamp" demo where you can test all the guns etc very vey soon.

please continue to leave comments etc, everythin is helpful to the ongoing development of FOTF.

Thanks and Peace

Butters

brummel
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Posted: 22nd Aug 2006 18:00
This demo was very good! Good textures, good music, good models, good leveldesign... The only thing that wasnt too good was the lack of healthpacks. I almost consumed every retry i had because i tok so much damage.

I give it 8/10!

My site is now updated with info and a teaser about my game The Peacemakers. My blog is now ready and i have written my first contribution!

Check it out now!
Lunarwolf
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Posted: 22nd Aug 2006 19:15
Very, very nice work Butters

The "napalm in the morning yellow" was very nice... so nice that now I may start Fallout all over again

Very atmospheric, had a real 'lonely' feel to it. Level design was nice, and the AI was impressive too.

Congrats sir!
fpsc help
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Posted: 22nd Aug 2006 19:32
hey i have a peice of crap computer and your demo was still fun. my computer is under the mimimum spefs and i liked it.

yo friend told me about FPSC and i dont know how to make a mp game though need help! how do you download the model packs 1 and two if youve already paid for them and the fps creator!?
Opposing force
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Posted: 22nd Aug 2006 20:21 Edited at: 22nd Aug 2006 20:25
Butter Fingers, this will give a lot of people inspiration. If they play this game then they will probably make a half decent game. For some reason when I paste my long comment it wont let me post the message so I'll upload my comment for download.

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Nigezu
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Posted: 22nd Aug 2006 22:10
Great job, Butters. I loved the lightning and the athmosphere. Custom weapons were cool but I have to say that hand was a bit too thin and undetailed (is that even a word). I could write a lot more but I haven't got a time right now.

Intel P4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
My site: http://www.freewebs.com/nigezu
Johny English
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Posted: 22nd Aug 2006 22:29
I downloaded the demo level. This very quality game in FPSC I dont see never. The lightins are cool (you make it?). And AI was best. I died 2x. But where is end of level?

SIXOFT - This is not just a game, this is a SIXOFT game.
Bloodeath 6 6 6
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Posted: 23rd Aug 2006 07:54
i loved it

it had that anarchic, sublyminal, apocolypse feel to,


the sounds of the guns, were the sublyminal, the apocolypse was the style, and the anarchic was cause this game was awesome, i cant wait to play all of it


Great game!!!!


one thing, running animation, try a little movement, i felt like i was gliding not running

www.Disorder-Creations.com
fpsc help
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Posted: 23rd Aug 2006 14:37
hey butters i put a couple of your homemade weapons in my fpscreator and they all came up in the entity thing buti couldnt see them and i couldnt place them down anywhere like when i got the entity in my user folder to look at it wasnt there.

yo friend told me about FPSC and i dont know how to make a mp game though need help! how do you download the model packs 1 and two if youve already paid for them and the fps creator!?
Mr Love
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Playing: MAFIA 2
Posted: 23rd Aug 2006 15:10
The movie looked awesome! I wourld give it 8 of 10.. The only thing that made Me think that this is a FPSC game was the footstep sounds.. I wourld change them if I where You....
Well Done!!!


I want to see a FPSC Professional! And lets make it REALLY expensive this time......
bond1
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Posted: 23rd Aug 2006 15:40
God I hate Filefront, I keep getting an "invalid session error", and I can't download it. Never had that happen before, I guess I'll try later. I REALLY wanted to try this out.

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm
small fish
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Posted: 23rd Aug 2006 19:10
I haveing a problem downloading it but I sure it just great as soon as I get the blighter downloaded I tell you how great it is

The world is complicated only people are simple
Butter fingers
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Posted: 23rd Aug 2006 20:15
MR Love

Quote: "The movie looked awesome!"

dude from the central plaza page, you can navigate to the downloadable demo! Now you can play instead of watching.

Bond and small fish.

Shoot. I hate file front too, but I'm waiting for my bandwidth for the site to be upgraded, then it'll be on a dedicated server.
keep trying tho, bond, I'd love to know what you think!

Opposing force.

Dude what can I say?! That was a really comprehensive review man. I'll add you to the list of beta testers. that's all there is to it.

Dont worry about the flakcannon weapon sticking bug, the flak cannon isn't actually gonna be in that level.

I think you're gonna love the new AI, the scripts I used in the demo were "unlinked" rough versions. I'll upload a video of the new scripts later on, but lets just say, 3-4 guys attacking you at once, out flanking you, strafe shooting behind cover, and hunting you down if you hide behind something!

Lunar wolf.

Thanks dude. Glad you enjoyed it. IT does have a fallouty feel. (subliminal inspiration)!

Nigezu.

Don't worry about having to write more man, you have been encouraging me with stuff since I joined the forum, I appreciate you downloading.

I'm not happy with the arms either, I cant be bothered to redo the UV maps for 10 different weapons though, I will fatten the arm a bit tho!

lets just say the weapons will get re-done for FOTFe2. but that's a long way off!

johnny english

Quote: "the lightins are cool (you make it?)."


I think you asked me about them before, they're not ENTIRELY mine.
I made the scripts, and the animations (painted the lightrays), but the marker for it was made by bengie. So aside from the invisible marker (which you never see), yes they're mine. And thanks to bengie for the inspiraiton.

FPSC HELP

Quote: "hey butters i put a couple of your homemade weapons in my fpscreator"


Ok, now this might be a simple mis-understanding but, do you mean the weapons that are in the demo files, or the weapons I put up for download a while ago?

if you mean you took them from the demo files, you are infringing copyright, and need to delete them. THey will be made available, after the full release. But if people steal them from the demo, I wont release any.

if you mean the old ones I put up for download then you need to place them in the
gamecore\guns\ww2\ folder, and select them as a player start weapon. check the download post, because i think someone made a pickup too!
In actual fact the installation instructions are on the same post. first post, first page.

If you have any problems please contact through peanutbutterfingers site, or by email, I'm trying to keep this post clean for reviews.

SpyDaniel
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Posted: 23rd Aug 2006 20:27
I would email you but you just plain ignore all my emails, so whats the point?
bond1
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Posted: 24th Aug 2006 02:15 Edited at: 24th Aug 2006 06:40
Arg, sill no luck downloading. I've downloaded plenty of stuff from Filefront before, and at worst I've just had to wait in line for the download. Never had this happen before though.

I'll try to download it from a computer at work and see if I can get it.

[EDIT] Well no luck from work either, same error.

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm
Opposing force
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Posted: 24th Aug 2006 16:44
Quote: "Dude what can I say?! That was a really comprehensive review man. I'll add you to the list of beta testers. that's all there is to it.
"


Thanks Butter Fingers

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bond1
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Joined: 27th Oct 2005
Location:
Posted: 24th Aug 2006 23:24 Edited at: 24th Aug 2006 23:25
Finally was able to download this. Impressive! The main thing though, it was actually FUN. I wanted to keep playing.

Small graphics glitches, but no big deal. The guy at the top of one of the staircases was maybe too powerful though. He killed me twice before I even had a chance to turn around and see him, it made me feel kind of cheated...I ultimately had to walk up that staircase in a crouched position so I could have a fighting chance.

But otherwise nice solid challenge, not too easy, not too difficult, and I definitely needed those health pickups.

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"Your mom went to college."
My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm
xplosys
19
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 26th Aug 2006 23:44
@Butter fingers,

I was very impressed with your game demo, screenshots and website. I would like to feature your FOTF work on fpsFREE.com as Featured Artist. If this is ok, let me know. I would post a couple of screenshots which I can get from your website, and a link to the site.

Thanks for the fine work and your consideration.

Cheesy Good
18
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Joined: 26th Aug 2006
Location: Under the rug
Posted: 27th Aug 2006 04:53
Your vid looks pretty cool. Lets hope u back it up with a just as great game.
xplosys
19
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 27th Aug 2006 17:39
@Butter fingers,

I can use the images from your site. They look great. Other than that send me any text ( a paragraph about the project, team, you, whatever, if you want to.. not necessary ) or images you want to my email below and I will post it with a link to your site.

Thanks again.

SpyDaniel
19
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 27th Aug 2006 18:21
Butters, if you have the time, can you please at least try to contact me?
Silent Thunder
19
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Joined: 6th Feb 2006
Location: The Ship
Posted: 28th Aug 2006 03:14 Edited at: 28th Aug 2006 03:26
nice game, can't wait for the full version, nice custom guns by the way. I also can't wait for that free pack you said you would put up with all the custom models.

nice job, keep going at it!

EDIT: By the way, how did you pack the whole game into one .exe? Because I would want to do that for my games.

3.2 Ghz PD Processor, 2 GB of (667 Mhz) RAM, 10,000 RPM HD,
ASUS GeForce 7950 GX2 (1 GB of onboard video memory)
Butter fingers
19
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Joined: 20th Mar 2006
Location: Mecca
Posted: 28th Aug 2006 13:53
bond1.

Ha, I'm glad you finally got the download working. I really wanted to know your opinion! I think that fun is the key. Ok, fun an levels that look purdy.

Higgins.

I'll email you monday dude. And I hope you enjoyed the demo.

Silent thunder

I used FPSpack from rastaworld.com
It's a really powerful app, u should check it out. Glad you liked the game.

Message to all. Sensei AI video available in scripts forum. it Has allies and allsorts of new features!

SpyDaniel
19
Years of Service
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 28th Aug 2006 15:46
Butters, I liked the demo, It has to me the best fpsc game ive played. It did lag in areas, it felt as if it dropped around 15fps. The cover was good, like you said, making them into segment realy helps.

I found the flak gun too.

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