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FPSC Classic Models and Media / problem with doors

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norco rider 101
18
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Joined: 21st Aug 2006
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Posted: 22nd Aug 2006 11:54
another stuiped guestion from a newbie when i am try to place a door in my level on a wall i get a frame of the door and the sounds of the door but when the sound for the door opens the wall is in my way and i can\'t walk through i will attach a photo but how do i get the door to cut a hole in the wall so i can walk through what am i doing wrong and how to i fix what i am doing wrong
uman
Retired Moderator
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Location: UK
Posted: 22nd Aug 2006 13:48 Edited at: 22nd Aug 2006 13:49
If thats a Large Wall Segment I see in Your Screen Shot then dont use it use a Wall from a room segment or prefab.

That should fix it.

You must use Door Segments when placing doors and not door entities.



"I am and forever will be your friend"
KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 22nd Aug 2006 16:03
Yep, I had the same problem last night while putting a door in the Large Wall segment. Apparently it can't be done for some reason (a bug possibly).

-Keith


FredP
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Joined: 27th Feb 2006
Location: Indiana
Posted: 22nd Aug 2006 20:07
Some custom segments have that problem too.I have noticed it with the Large Wall segment as well.

uman
Retired Moderator
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Location: UK
Posted: 22nd Aug 2006 20:38
The Large Wall segment has always been bugged or problematical since EA.

I guess the Large wall segment is not designed to accept doors as its ideally suited to using as a perimiter wall or boundary wall.

I am not at all sure what the scripts for it contain as Ive not looked - perhaps one could make a copy of all of its media and set it up as a single segment wall but specifying in its script the parameters contained with reference to standard room segment script parameters.

I have not checked to see if the specs are different.

I have done this kind of thing by using a single plain default room segment wall entity .x file and a rooms segment script file and editing the script so that only one (the entity mentioned) wall is referenced and contained in the script. I use this as an invisible wall segment to place around boundaries of outside levels. It works fine placing single walls - you just have to rotate the arrow indiactor at corners to paint the walls as you go.

Needless to say when I made it I avoided using the Large Wall segment as as basis I knew there were issues with it.



"I am and forever will be your friend"
norco rider 101
18
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Joined: 21st Aug 2006
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Posted: 22nd Aug 2006 20:41
lol guess its a good thing i typed it up here lol newbie lucj
Prince
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Joined: 23rd Aug 2006
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Posted: 24th Aug 2006 18:59
Another problem with doors is when you place it.. there are gaps on either sides.. tried using door segments n door entities but the problem persisted.. Any solutions???????

Thanks
Prince
Prince
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Joined: 23rd Aug 2006
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Posted: 26th Aug 2006 01:21
I kinda figured it out.. you cannot use doors on Large wall segments as we all have exprienced. To do this u have to take a wall segment and "Paint only walls" and then place a door on tht painted wall segment and it just works..

If you all knew this am sorry to repeat but just thought might help someone...

Prince

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