Hi all. I have been attempting to put a "corpse" in FSPC, a static object which just lays there and...well....
plays dead.
Its not working. I've followed lots of people's good advice, and the best I have been able to achieve is one of FPSC's packaged chars laying face down in the dirt, but it sits there and
twitches.
I'm new to FSPC and dont know anything about scripting or how the physics work, I'm just a fella with loads of ideas who (somewhat stupidly) bought FPSC thinking I could just "point-and-click" create, not realising this sort of thing would need sorting.
I recently downloaded Bond1's HL2 Zombie out of curiousity and love it to pieces (
http://forum.thegamecreators.com/?m=forum_view&b=24&t=66889&p=0) (thanks Bond1 - nice work!) and it suddenly occured that the "hl2zombiedead.fpi" script did EXACTLY what I needed, except that I dont need the part where the zombie gets up and attacks.
In essence, what I am asking for is:
Could either Bond1 - or another helpful person with scripting knowledge - alter the "hl2zombiedead.fpi" script for me so I could use it with a simple "dead corpse" please?
If anyone could attempt this, I would be very grateful!
Thanks in advance..
desc = Half-Life 2 Zombie playing dead Follow and Slash
;Triggers
:state=0:animate=93,state=10
:state=10,plrdistwithin=100:animate=94,timerstart,state=11
:state=11,timergreater=1000:state=1
:state=1,plrdistfurther=40:rotatetoplr,movefore=2,animate=2
:state=1,plrdistwithin=40,rateoffire:rotateplr,animate=92,plraddhealth=-20