Atomic Gamer001, I know you are new and all but really, there was a thread made a couple of days ago with someone who asked the same as you. I think someone once made a script that allowed characters to shoot each other, but not kill. It probably worked by identifying another entity and the character looking at the other entity played its shooting animation and vice versa. But, it would be very messy and the characters will only do that to one other character, I don't know really. Your best bet, that has been mentioned before is to use the search button and look into it. Anyway, If I were an allied prisoner running down the beach towards the Americans...
a) the enemy would see me escaping and shoot me.
b) the Americans would mistake me for a Nazi physco running towards them and shoot me.
Just letting you know.
Opposing Force.
edit: i'll post some scripts that I have found on the forums
The author said it makes a character fire in the direction it is positioned in.
Artificial Intelligence Script
;Header
desc = help player fight
;Triggers
:state=0:settarget,state=1,colon
:random=5,plrdistwithin=250,state=1:useweapon,rundecal=6
:state=1,random=20:rotateiy=1
:state=1,random=20,:rotateiy=-1
:state=1,ifweapon=0:state=2,setframe=6
:state=2:incframe=6
:state=2,frameatend=6:state=1,reloadweapon,sound=audiobankgunsreload.wav
Merranvo made this one
:plrdistfuther=500:followplr
:plrcanbeseen:rotatey=30
:random=6:rotatey=10
:random=6:rotatey=-10
:plrcannotbeseen:useweapon
:plrcannotbeseen:rundecal=6
:ifweapon=0:reloadweapon