JABBER,
Greetings. Pretty good, especially for a first attempt. I'd rate it a solid 6 as a demo. The weapon needs some work. The enemies don't deliver, but that's not your fault.
The AI is clumsy and easily defeated, but that has come to be expected from the canned stock scripts. Some of the enemies fade upon death, others remain. Uniformity would be good here, especially at the staircases.
Playability is good. I had a couple of
"where the hell?" moments. That's a nice thing. Noone wants a cakewalk. Had to backtrack and look around.
Some good creativity was implemented. I liked the barricaded room. Clever.
I don't know if game voiceover work is in your future, but I thought you did a fine job.
What's the deal with the dynamic coffee cups? I was wondering about that as I played. (LOL) No biggie, but they should probably be omitted or made static to improve framerate.
Keep up the good work!
Thanks,
Seth Black
"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."
- Willie Wonka