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big fella
23
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Joined: 11th Apr 2003
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Posted: 11th Apr 2003 12:54
i just wanted to know if/how i can impliment clouds in a flight sim, i was thinking maybe it is possible with some type of fog command???
arras
23
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Joined: 3rd Feb 2003
Location: Slovakia
Posted: 11th Apr 2003 13:44
No fog cant make clound effect.

You have to make clound object (can be simple sphere which you can group seweral together to form clounds, or just plane object with clound texture, of custom shape you think fitt your needs the best). You should use ghost object command for your clound objects (remember that parts of texture which are black will be totaly invisible and as darker colour is, less visible or better say more transparent it will be. This you can use to get realistic look of your clound.

Pricey
23
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Joined: 22nd Feb 2003
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Posted: 11th Apr 2003 16:22
it's spelt CLOUD!

arras
23
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Joined: 3rd Feb 2003
Location: Slovakia
Posted: 11th Apr 2003 17:08
excuse me for grammar, I am not native english speaker.

koolaid
23
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Joined: 26th Jan 2003
Location: Cyberspace
Posted: 11th Apr 2003 18:50
is spelt a word spelled just asking?
David T
Retired Moderator
23
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Joined: 27th Aug 2002
Location: England
Posted: 11th Apr 2003 19:16
SPELT is the past participle of TO SPELL

You are the th person to view this signature.
Programmers don't die, they just Gosub without return....
David T
Retired Moderator
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Joined: 27th Aug 2002
Location: England
Posted: 11th Apr 2003 19:18
...as in the verb "Spell".

I spell
You spell...

I spelt it wrong
You spelt it wrong...

Nooo... not English lessons again!

You are the th person to view this signature.
Programmers don't die, they just Gosub without return....
Dr DooMer
23
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Joined: 22nd Dec 2002
Location: United Kingdom
Posted: 12th Apr 2003 03:32
"See Dick.

See Dick spell.

Spell, Dick, spell."

English lessons were fine at about this level, but then they got boring when Will was involved. Stupid Romeo and Juliet...

"I am a living, thinking entity who was created in the sea of information."
Obear
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Joined: 13th Oct 2002
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Posted: 12th Apr 2003 22:47 Edited at: 12th Apr 2003 22:49
Depends on what type of Cloudes you wish to impliment inot your game.

ONe way of getting a nice cloud layer is to have a plain object (flat) that spans the visible world at the desired hieght, now texture this with a nice wispy cloud texture (make sure it has gaps in the texture and parts where there is no cloude) and set its transparencey to the desired level.

Do the same again (maybe have the cloude texture on this one slighty diffrent, wispyer or darker maybe, less or more dence cloud even.)

PLace it at a higher altitude that the one before by about say a in game scale of 100 feet.

Now in game in the main loop make sure the texture on both cloudes is scrolled in the same direction across the plain objects, make the lower ones texture scroll slightly faster that the top one.

And voila you ahve a pritty good looking moving muliy layerd cloude base that moves across the sky with the wind. And when you fly above the first one youll then have cloud below covering in parts the ground and when you look up you have cloud above.

Make sure you use a high quality, detailed texture for best effects.

If you want cloude CLUMPS and is dence cloude objects, well i think thast ushally done in games by useing particles.

another way to do Clumps is to do the same thing as above (2 plaine objects with dencer clumpy coude textures) but make then allot smaller (the size of the cloude) and cros them at 90 degs with each other. Whern the plain objects are make transucent it will look rather nice.

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