Here's a really good Video Tutorial(s) on LithUnWrap...
http://the.unreachable.org/wunderboy/lithunwrap1_a.rar
30mins approx, 33Mb
http://the.unreachable.org/wunderboy/lithunwrap2_a.rar
1 hr approx, 120Mb
Now as to getting the "texture to a model" that's done by way of the FPSC's .FPE file. Example;
storagef.fpe, which looks like this;
Quote: "
;header
desc = storagef
;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = meshbank\ww2\scenery\furniture\storagef\storage_f.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
defaultstatic = 1
materialindex = 3
collisionmode = 1
;visualinfo
textured = texturebank\ww2\scenery\furniture\storagef\storage_f_d2.tga
effect =
castshadow = 0
"
The
Bold part points FPSC to the texture that it will apply to your model (in this case it's the storage_f.x model) I wont go into how you go about making an fpe file for your model(s) as there are tools to do just that, FPSC offers one for free and there are others also, just search the forums for them.
Surfin' The Apocalypse