I just realized I didn't make a general-purpose male civilian for the upcoming model pack, well here it is.
In game shots:
I also have been messing around with something that will take my models to a new level...
baking ambient occlusion maps.
What does this mean to you? Well basically it means that the models will look EXACTLY the same in-game as they do in the 3ds max renderer. Check out my nurse character below, the one on the left is the standard texture, and on the right I've baked ambient occlusion into the texture. I think everyone will agree the one on the right is MUCH better, it has better shading, and looks pretty much like a render.
So I'm doing this with ALL of my characters, I really want to finish the pack next week.