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s4real
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17
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Joined: 22nd Jul 2006
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Posted: 27th Aug 2006 01:45
My objective is to try and give people something diffrent and what people thought was not possible in fpsc.

Im not saying they all perfect and i know im still a noob but i hope you all enjoy the work i do.

Well been working on this idea for a while and seem to got this working pretty well now.

You can download my mirror's from here http://forum.thegamecreators.com/?m=forum_view&t=87325&b=24
and also see how this was done.

This is a clone idea with out using to much space in ya game and to make it look as real as possible.

check the vid here:
http://www.youtube.com/watch?v=AvM6lGaAjig
Disturbing 13
18
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 27th Aug 2006 01:58
I did something similar with a different engine that didn't support Mirrors Thinking about incorperating it into a level or 2 of FPSC. its along the same lines as what you did but with a wet rainy industrial complex.
http://jnoodle.com/disturbing13/shoggoth.zip

s4real
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Posted: 27th Aug 2006 02:40
@Disturbing 13.

Yeah i like the way u did the puddles works well.

Its all about the right lighting to give the effect, cant wait to see how you get on with this effect in your game.(if you do it)
Disturbing 13
18
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 27th Aug 2006 02:45 Edited at: 27th Aug 2006 02:45
My only beef is that FPSC will not do it well because of the outside level framerate issue.

s4real
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Joined: 22nd Jul 2006
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Posted: 27th Aug 2006 03:19
I see where you coming you have to do a small outside.

Just had this idea from yours reflective water.


Screenshot :

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Disturbing 13
18
Years of Service
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 27th Aug 2006 04:00
cool deal I plan on going a step further and add rain as well as droplet animation if i can make one

Cheesy Good
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Joined: 26th Aug 2006
Location: Under the rug
Posted: 27th Aug 2006 22:00
WOW good job. Im gonan download that soon.

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