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FPSC Classic Models and Media / What do you think of this texture?

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Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 27th Aug 2006 22:22
How do you think the helicopter looks with this texture, is it realistic? I just wanna know how to improve it.

3.2 Ghz PD Processor, 2 GB of (667 Mhz) RAM, 10,000 RPM HD,
ASUS GeForce 7950 GX2 (1 GB of onboard video memory)

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Screwed Over
18
Years of Service
User Offline
Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 27th Aug 2006 22:25
it doesnt look realistic, u need to change the colour of the glass the paint needs a colour really such as camo or sumthing, and u could "alpha blend" the roters im not entirely sure what alpha blending is is but i think its transparency and semi transparency, nice model tho

Jon Fletcher
19
Years of Service
User Offline
Joined: 7th May 2005
Location: Taunton, UK
Posted: 27th Aug 2006 22:25
i see no texture, i see a model with what looks like a default material

nice model however


FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 27th Aug 2006 22:26
Me too.

Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 27th Aug 2006 22:31
hmm, i need to get better at dealing with uvmaps, this thing looks crazy after unwrapping it, ill try to make a better texture.

3.2 Ghz PD Processor, 2 GB of (667 Mhz) RAM, 10,000 RPM HD,
ASUS GeForce 7950 GX2 (1 GB of onboard video memory)
Jon Fletcher
19
Years of Service
User Offline
Joined: 7th May 2005
Location: Taunton, UK
Posted: 27th Aug 2006 22:34
dont use an automatic unwrapper, planar map different angles then weld the seams together

another hint, if your showcasing a textured model for user opinion, might wanna make the render a bit bigger so we can see the texture more clearly


Cheesy Good
18
Years of Service
User Offline
Joined: 26th Aug 2006
Location: Under the rug
Posted: 27th Aug 2006 22:41
Its ok.... It could be better though.

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