Before we had a games industry, we had bedroom programmers. I was one of them, and dabbled in the dark art of game coding, mostly making it up as I went along. In the last thirty years, a business empire has built up around us, and games programming is now recognised as a 'real' job.
The games industry is spankingly new when compared to other more established industries, and has in the past been viewed as a mutant discpline that could not be classified as art or science. Recently, thanks to the many billions in games revenue, the governments of the world have started to recognise the games industry as 'real' too.
This is a great thing. Imagine how much more fun school would be if making games was part of your class, or if game making was available locally at A-level! For those of you who want to make a life out of programming games, I want to let you know about one of the perks that is here right now; R&D Tax Relief.
Sounds horribly boring doesn't it? What about this; your government may give you 150% of what you spend back to you in tax relief for making games. Sound better?
Obviously there are different rules for each country, but the general idea is the same. If you are conducting research, development and making technological advances, the government will not tax you for doing this. If you make a significant improvement in technology, or increase overall knowledge in a field, you are making a technological advance.
The trick is convincing your tax inspector that almost everything you do is R&D, and that every cost you ever had was contributing to it. It is early days, and even the tax inspectors don't know what all the rules mean yet. Some games companies have even tried to put 100% of their costs down as R&D, only to be thrown out completely by the courts. Legal companies now operate special divisions for helping games companies claim the maximum tax relief on a project.
My advice, from one bedroom programmer to another, is to do your own research into R&D, and understand the concept of these new laws better than they do. I have always believed that developing games and game technology is an exercise in perpetual R&D, and it is only fitting that we are recgonised as pioneers in our field. We don't make pies!
"Small, smart, and running around the legs of dinosaurs to find enough food to survive, bedroom programmers aren't extinct after all
"