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FPSC Classic Models and Media / Puddle segment Wip

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s4real
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18
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Joined: 22nd Jul 2006
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Posted: 29th Aug 2006 00:45
Picture of a puddle segment im working on.

This will use a clone idea (Thanx to disturbing13)

I will be making a few puddles and the matching floor segments.


comments welcome.

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Cheesy Good
18
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Joined: 26th Aug 2006
Location: Under the rug
Posted: 29th Aug 2006 01:22
Pretty cool looks more like a odd shaped mirror though. Awesome start though. I know water reflects stuff so don't take what I said above in offence.
Luke314pi
18
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Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 29th Aug 2006 02:19
Lookin' good so far!
s4real
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Posted: 29th Aug 2006 03:12
@cheesy Good :

No offence comments is what i need to improve this, this is at an early stage at the moment.
Disturbing 13
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Location: Murder Capital of the World
Posted: 29th Aug 2006 03:58
One thing I did in the other engine was not make it completely clear I made it trans lucent, so it was more like cloudy water.

GIR UNIT
User Banned
Posted: 29th Aug 2006 04:27
wow dude 1 thing though the puddle I notice has the black around it would look cooler with just 1 big reflection

s4real
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Posted: 29th Aug 2006 04:48
@disturbing 13:
Yeah you right it would look better with a water effect inside the puddle.

@The hacker of hell: Yeah i need to work on the black outline as well.

Thanx for the feedback.
GIR UNIT
User Banned
Posted: 29th Aug 2006 05:03
your welcome for the feed back and im just wondering whats the problem with just getting rid of the black line?

s4real
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Posted: 29th Aug 2006 05:25
New Picture with water effect inside.

@The Hacker of hell :
I just cant get rid of the outline black at the moment any idea's on this would help.

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Luke314pi
18
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Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 29th Aug 2006 05:27
Cloudy is definitely better.
GIR UNIT
User Banned
Posted: 29th Aug 2006 07:29
well i have 1 insted of making this a small amount of a textue just make a puddle shape with something and make the whole thing a refective texture

Disturbing 13
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 29th Aug 2006 07:58
@s4real - indeed cloudy does look much better

@The Hacker of Hell -reflective textures are not supported by FPSC, that's why he's creating a method for FPSC to have psudo reflections.

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