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FPSC Classic Models and Media / Revived : "Swimming in the Water"

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Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 30th Aug 2006 19:25
OK,may people and newcomers missed this.well,heres how it works.

Quote: "OK now heres a sort of tutorial:

Get any simple water decal,entity.i dont care.

then place a simple floor segment.on the same layer place a water entity but adjust the hight with Page Up/Page Down buttons,if you think its high enough then replace the floor segment by an invisible floor segment and go one layer down,then find a nice texture for the river ground and place that as a floor.At the end place some edges around it and test game!

if the height of the water is too High/Low adjust it until you think its good.

Hope this helps you all out with the "Swim in the water" problem"


There are several "Water" Decals,and a semgment wich contains entity's.look for them on the forums.for some old screenshots look in this topic:

http://forum.thegamecreators.com/?m=forum_view&t=75186&b=24

Hmm...i hope this still is usefull for many people.i once wrote it simple,and i now edited a little(Only the first sentance).

Now,Enjoy!

FPSC-Toolkit in the make.Progress log:
FPSC-Segments 35%---FPSC-Entity 's 0%---FPSC-Signs 0%
FPSC-Decals 0%---FPSC Characters 0%
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 31st Aug 2006 17:05
BUMPing the post

FPSC-Toolkit in the make.Progress log:
FPSC-Segments 35%---FPSC-Entity 's 0%---FPSC-Signs 0%
FPSC-Decals 0%---FPSC Characters 0%

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