Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Geek Culture / Microsoft XNA Game Studio Express Beta now available!

Author
Message
_Nemesis_
21
Years of Service
User Offline
Joined: 9th Nov 2003
Location: Liverpool, UK
Posted: 30th Aug 2006 21:16 Edited at: 30th Aug 2006 21:25
Just a little note, the XNA Game Studio beta is available from:
http://www.microsoft.com/downloads/details.aspx?FamilyId=21E979E3-B8AE-4EA6-8E65-393EA7684D6C&displaylang=en

Haven't downloaded it yet, like to see what everyone else thinks about it though.

[Edit:
Might also be worth saying that you need Visual C# Express 2005 before installing. You also need to be running XP SP2 and the August DirectX SDK]

[url="http://www.devhat.net"]www.devhat.net[/url] :: Devhat IRC Network.
Current Project: ASP Content Management System
John Y
Synergy Editor Developer
22
Years of Service
User Offline
Joined: 4th Sep 2002
Location: UK
Posted: 30th Aug 2006 21:39
Hmm, doesn't mention Visual Studio anywhere. I don't really want to have Visual Studio (with C#) and Visual C# Express on my computer

Get the new DarkBasic Professional IDE free until October!
Http://synergyide.thegamecreators.com
Http://omegabasic.thegamecreators.com
CattleRustler
Retired Moderator
21
Years of Service
User Offline
Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 30th Aug 2006 22:11 Edited at: 30th Aug 2006 22:16
surely xna can work with full tilt versions of visual studio, and not just express?

Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 30th Aug 2006 22:37
Did anyone try this out yet? They will be adding 360 support to this in a few months, so it would be nice to get a head start on porting some games over


"I understand creative people. After all, I worked with towel designers." - Ray Kassar, former head of Atari
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 30th Aug 2006 22:58
Downloading now.. cannot wait!

fik
20
Years of Service
User Offline
Joined: 28th Sep 2004
Location:
Posted: 31st Aug 2006 00:29 Edited at: 31st Aug 2006 00:29
Does say
System Requirements-
Supported Operating Systems: Windows XP Service Pack 2
This release requires Microsoft Visual C# 2005 Express Edition to be installed before proceeding. The August 2006 DirectX Software Development Kit is required for the tools needed for audio development.
And in the readme-
XNA Game Studio Express (Beta) is designed to work only with Microsoft Visual C# 2005 Express Edition. However, other members of the Visual Studio 2005 line of products, for example Visual Studio 2005 Professional, can co-exist with XNA Game Studio Express (Beta) on the same computer.

So you do need to have V C# 2005 express installed first
Izzy545
20
Years of Service
User Offline
Joined: 18th Feb 2004
Location:
Posted: 31st Aug 2006 00:32
This is pretty sweet, can't wait to test the stuff I create with this on the 360. So far I've made a program that generates 2500 sprites and bounces them around randomly.

And now I'm making a simple game where asteroids come down from the top of the screen and you have to stop them from reaching the bottom. It's quite the learning experience

John Y
Synergy Editor Developer
22
Years of Service
User Offline
Joined: 4th Sep 2002
Location: UK
Posted: 31st Aug 2006 00:37
Some guy got it working with VS, but he had to install manually. I prize my VS installation too much, so bit the bullet and installed Visual C# Express...So far soo good, and really easy syntax.

Get the new DarkBasic Professional IDE free until October!
Http://synergyide.thegamecreators.com
Http://omegabasic.thegamecreators.com
Cian Rice
20
Years of Service
User Offline
Joined: 8th Jun 2004
Location:
Posted: 31st Aug 2006 07:25
I downloaded it. Haven't started anything yet. But I'd like to make something large with it, but that would require a team... >_<

Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 31st Aug 2006 09:31
Quote: "You also need to be running XP SP2"


I'm so sick of MS acting like Win2k doesn't exist. Even 98 gets more support these days than 2k. IE7 only installs for XP among others.

"Using Unix is the computing equivalent of listening only to music by David Cassidy" - Rob Pike
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 31st Aug 2006 11:37
Quote: "I'm so sick of MS acting like Win2k doesn't exist"


Me too, so you might be interested in this...

http://www.amazon.co.uk/gp/feature.html/026-1542716-0154868?docId=1632401



The admiral
22
Years of Service
User Offline
Joined: 29th Aug 2002
Location:
Posted: 1st Sep 2006 09:05
This is cool im going to give it a go see if I produce anything. Can we make games for our own xboxs??

The admiral
David T
Retired Moderator
22
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 1st Sep 2006 11:54
Can't run the sample game - says there's no video adaptar orsomething. Perhaps my card is too old

Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 1st Sep 2006 20:00
I went through the "your first xna game" tutorial, and it was surprisingly similar to plain old directx programming. The main difference is all the libraries that are built solely for gaming. For example if you have a sprite and call it by name with a ., you can see dozens of functions to manipulate it. It's a pretty awesome toolset for sure. Just can't wait for it to be open for 360.


"I understand creative people. After all, I worked with towel designers." - Ray Kassar, former head of Atari
Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 1st Sep 2006 20:11
Quote: "Me too, so you might be interested in this..."


Nah, I already own XP pro. (got it through school) I just think 2k runs so much better and more efficiently.

"Using Unix is the computing equivalent of listening only to music by David Cassidy" - Rob Pike
Izzy545
20
Years of Service
User Offline
Joined: 18th Feb 2004
Location:
Posted: 1st Sep 2006 23:51 Edited at: 2nd Sep 2006 01:59
I just finished my first little game with this thing...

In this game you are a ship protecting a planet from incoming asteroids.

Controls:

360 controller:
Left Joystick -- Move ship left and right.
A -- Shoot
Right or Left Trigger -- Change Weapon.

Keyboard:
Left and Right Arrow Keys -- Move ship left and right.
Up and Down Arrow Keys -- Change Weapon
Space -- Shoot

The weapon you are using is shown in the top left corner. The stronger the weapon you use, the less points you get for destroying an asteroid. Levels progress at timed intervals and more and more asteroids come down. You lose when one of them reaches the planet.

Screenshot:

http://www.rocketsoft.gm-school.uni.cc/uploads/ADScreen.JPG

Game File:

http://www.rocketsoft.gm-school.uni.cc/uploads/AsteroidDefense.rar

All in all this game took around 24 hours to complete, and comes in at 601 lines of code(including comments.) Awesome job Microsoft, I can't imagine making a game like this using purely DirectX in that amount of time and with so few lines of code(I'm sure I could've gotten it lower if I knew the language better.)

Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 2nd Sep 2006 01:51
Does it require a 360 controller?


"I understand creative people. After all, I worked with towel designers." - Ray Kassar, former head of Atari
Izzy545
20
Years of Service
User Offline
Joined: 18th Feb 2004
Location:
Posted: 2nd Sep 2006 01:59
No, you can use the keyboard if you like... Controls are in my post.

OSX Using Happy Dude
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 2nd Sep 2006 20:39
Is this just for the 360, or for an XP machine - 'cos if its the latter, I get an error in Kernel32.DLL

Come to the last Unofficial DBPro Convention - register interest by Saturday 2/9/06 (http://convention.logicstudios.net/)
Demoing at the last Chichester Convention : Humans On A Planet
Izzy545
20
Years of Service
User Offline
Joined: 18th Feb 2004
Location:
Posted: 3rd Sep 2006 02:37
As far as I know it can run on either, but it's currently compiled for XP... I have no idea why you're getting that error

Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 3rd Sep 2006 04:42
No, it the binaries will not run on the 360 as of yet. It will in the holiday season, however, but you'll have to pay $99/year for that service.


"I understand creative people. After all, I worked with towel designers." - Ray Kassar, former head of Atari
OSX Using Happy Dude
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 3rd Sep 2006 10:11
Had thought it was because I'm using x64. But no, the standard XP Home also crashes on that.

Is the executable tied to the machine that compiled it ?

Come to the last Unofficial DBPro Convention - register interest by Saturday 2/9/06 (http://convention.logicstudios.net/)
Demoing at the last Chichester Convention : Humans On A Planet
Osiris
20
Years of Service
User Offline
Joined: 6th Aug 2004
Location: Robbinsdale, MN
Posted: 3rd Sep 2006 10:41
How will they get it to run on the 360? Over internet, like media connect...or what?

@jeku
Hopefully they will make that a license fee (99$) or something, and not a yearly thing, because, for someone who just wantes to have fun, and not distrubute it on marketplace.

Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 3rd Sep 2006 12:03
It will be a yearly cost. But compared to the tens of thousands it would cost for a real 360 dev kit, $99 a year is cheap.

Quote: "How will they get it to run on the 360? Over internet, like media connect...or what?"


MS has stated the software will not support burning the games to media, so the only other way is over the network. I'd assume you'd have to be connected to your router or whatever. This is the way you do it with a real dev kit, anyways.


"I understand creative people. After all, I worked with towel designers." - Ray Kassar, former head of Atari
Izzy545
20
Years of Service
User Offline
Joined: 18th Feb 2004
Location:
Posted: 3rd Sep 2006 17:19
Philbert> I don't think it's tied to my machine, as many people have played it on the Microsoft XNA forums... Maybe it's looking for something that gets installed with XNA that's not on your computer?

OSX Using Happy Dude
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 3rd Sep 2006 17:52
See what it says in the instructions

Come to the last Unofficial DBPro Convention - register interest by Saturday 2/9/06 (http://convention.logicstudios.net/)
Demoing at the last Chichester Convention : Humans On A Planet
Osiris
20
Years of Service
User Offline
Joined: 6th Aug 2004
Location: Robbinsdale, MN
Posted: 3rd Sep 2006 23:27
Quote: "MS has stated the software will not support burning the games to media"


That sucks, ah well, id need a dvd-R anyways.

Izzy545
20
Years of Service
User Offline
Joined: 18th Feb 2004
Location:
Posted: 4th Sep 2006 19:20
Major Nelson mentioned me and my game on his Podcast as being one of the first games completed with XNA... Awesome

Login to post a reply

Server time is: 2024-11-17 13:38:25
Your offset time is: 2024-11-17 13:38:25