Then the entity will follow the actions set forth in the shoot.fpi script.
The scripts included with FPSC are pretty much general scripts to support general actions and responses from the entities. They can be changed in most any way, and many of them incorporate parts from multiple scripts. You can change and add to them at will. Just make sure you save the original somewhere safe.
The alternate script can be called from your main script. If a certain condition exists, then the script will redirect the entities action to the alternate script using the RUNFPIDEFAULT=X command.
Check the script section of downloads on my site for a listing of script conditions, actions, and their meanings.
The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.