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Newcomers DBPro Corner / Why does DBPro blur everything?

Author
Message
Tobo
19
Years of Service
User Offline
Joined: 12th May 2005
Location:
Posted: 2nd Sep 2006 12:25
Wotcha, folks.

Recently I asked a question as to why DBpro burred an image when displaying it. Apparently this was due to automatic mipmapping ...of course!

However, it still blurs stuff even when I simply print or draw to the screen.

For example:

DBpro code...

Gets this display...

BlitzBasic code...

Gets this display...

Why is BB so sharp, and DBpro so burry? Is there an automatic setting that does this? Is it mipmapping?

I actually rate the DBp community much higher than BB's. But I'm finding DBpro really hard to get into.

Any help, please?

Tobo.
SimSmall
20
Years of Service
User Offline
Joined: 7th Aug 2004
Location: United Kingdom
Posted: 2nd Sep 2006 13:13 Edited at: 2nd Sep 2006 13:15
I think they're trying to make you use sprites for 2D

...When I try your your code, it looks reasonably sharp but not as sharp as BB I'll agree...
Cave Man
18
Years of Service
User Offline
Joined: 22nd Aug 2006
Location: North Carolina, US
Posted: 2nd Sep 2006 14:59
I played around and made it look just as sharp as BB. Look at the bottom right and press "Settings" then look up and press "Fullscreen Exclucive Mode" rather that using the "Set Display Mode" command. Now try the code without the "set display mode" command and it will be sharp.


Language: DBP 6.2
Cream cheese is your enemy. Sweet tea is your freind.
Acolyte Entertainment
19
Years of Service
User Offline
Joined: 28th Dec 2004
Location: Oregon, US
Posted: 3rd Sep 2006 00:47
Yes i think it has too do with your resolution. If i put my full res (1200x1600),
it looks sharp and nice.

-FA (snowfall studios, i changed my name )

[href]www.acalite.com[/href]
Be part of reality
IanM
Retired Moderator
22
Years of Service
User Offline
Joined: 11th Sep 2002
Location: In my moon base
Posted: 4th Sep 2006 20:14
Cave man has it.

When using a windowed mode (ie, not fullscreen exclusive) DBPro will use a window sized to the current screen resolution and stretch the display bitmap to fit it.

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