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FPSC Classic Scripts / A question about a usable turret script that Merranvo made

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Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 3rd Sep 2006 03:04 Edited at: 3rd Sep 2006 03:04
Here is Merranvo's script, i don't know where to put it as there were no instructions for using it. Does anyone know where you put this script and how to use it?

i already used the search button.

3.2 Ghz PD Processor, 2 GB of (667 Mhz) RAM, 10,000 RPM HD,
ASUS GeForce 7950 GX2 (1 GB of onboard video memory)

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filya
18
Years of Service
User Offline
Joined: 23rd Aug 2006
Location: USA
Posted: 3rd Sep 2006 08:50
I think you need the 'stationary gun' entity for this script to be useful.

And if you do have the entity too with you, just follow these :

1.) save this script as a turretfire.fpi in the scriptbank folder
2.) place entity in map (as you would normally in FPSC)
3.) right click the entity and under the main script field, point to the saved file (turretfire.fpi)

should work

-- n00b at playing games...and now at making em too :p --
Les Horribres
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 3rd Sep 2006 09:33
I did? I guess I did... unfortunatly it would only work with the entity having panzerfausts or bazookas or grenades (with guns it makes a better lightshow then actual killer).

It is made to fire away from you, so it should fire where you look (if you walk AROUND the gun)

Your Mod was deleted by the Government.
Nue B
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: Indy
Posted: 4th Sep 2006 03:29
Silent, post the code so we can read it without downloading please.

Nue B. or not Nue B. That is the question.
Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 4th Sep 2006 05:49
sorry, here.



3.2 Ghz PD Processor, 2 GB of (667 Mhz) RAM, 10,000 RPM HD,
ASUS GeForce 7950 GX2 (1 GB of onboard video memory)

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