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FPSC Classic Models and Media / What kind?Doom?HalfL?

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from gspace to FPSC
18
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Joined: 21st Jun 2006
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Posted: 3rd Sep 2006 06:31
Hi guys!!

I always think to create a game, but for now, I just don\\\'t know what kind of game to create

All just exist!!Even my models are very similar to a doom or quake models
And a non sci fi style game is basic a counter strike type!!!(with cops and terrorists!)
Please, give me your opinions

Daniel

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Disturbing 13
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 3rd Sep 2006 06:40
why dont you do a horror game level and enter the level contest. From there you can see where you stand and if you should continue with a full game. I think the level contest is a great testing ground for ideas you may want to try before committing to a full project as the subject of the contest changes with each winner.

pest456
18
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Joined: 4th Aug 2006
Location: Boarding school. (Australia)
Posted: 3rd Sep 2006 08:23
Nice model...

"Today is the first day of the end of your lives." -Postal Dude
SUICID3
18
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Joined: 14th Apr 2006
Location: UK,England. where else.
Posted: 3rd Sep 2006 23:24
Nice Model
Opposing force
19
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Joined: 10th Aug 2005
Location: England
Posted: 3rd Sep 2006 23:28
from gspace to FPSC, that model looks very good. I use Gamespace also.

pest456, why are you obsessed with Postal 2? That game is for adults not school kids.

visit http://teammegabasic.proboards59.com.
Talk about anyhting (gaming, game making, general chat)
flashing snall
18
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Joined: 8th Oct 2005
Location: Boston
Posted: 4th Sep 2006 00:06
make a sci-fi game and have a twist. for example, you play as a dude who is on a team recon. team to an alien planet. you crashland on a spacestation orbiting the station and fight a bunch of robots, and then you get onto the planet and sneek into a town after fighting wild animals. and when you get to the town, you see humans... as in, you are aliens, and your doing a recon team to Earth. Or do a old/today game and start out in a jail, brake out, fight fbi agents, and figure out your a computer game, or that your a hologram, or that your a alien test subject, and your acully on a space ship in a giant holodeck. just think out of the box, and youll find somthing cool. thats what i do, and i have plenty of plots, butnot a lot of insperation to make it...

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from gspace to FPSC
18
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Joined: 21st Jun 2006
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Posted: 4th Sep 2006 03:30
THanks guys for help!!!
I was unhappy...I even had stop to use my 3d softwares, becase the no ideas.
Nice idea Disturbing 13 about make a horror game!But I have to try make the characters(including the skeletons) first in TSpace.
I will test making only the basic animations(walk, idle, die...)
And thanks opposing force about the model!
I will send you a low poly model that I made, but it is unanimated and there is no texture.
I hope you like!
Dan

Daniel

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from gspace to FPSC
18
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Joined: 21st Jun 2006
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Posted: 4th Sep 2006 03:30
Here is the image

Daniel

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from gspace to FPSC
18
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Joined: 21st Jun 2006
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Posted: 4th Sep 2006 03:40
And here is the hichpoly walk movie
Disturbing 13, I believe you can texture and animate the model very well.
All you guys can use this model in your games
Dan

Daniel

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from gspace to FPSC
18
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Joined: 21st Jun 2006
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Posted: 4th Sep 2006 03:47
Ahh, Opposing Force, this is the old TrueSpace4.3
Very good software ah?
hehe

Dan

Daniel

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Lizblizz
18
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Joined: 13th Dec 2005
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Posted: 4th Sep 2006 04:49
Wow that look flipin great From gspace 2 fpsc then i stink at modeling in truespace!!! got any tourtials?

Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 4th Sep 2006 07:36
WOW...

if you can animate and texture that,your very good at this


I am the warrior Maximilious.One of the Assasins of Guild Wars...
KeithC
Senior Moderator
18
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Joined: 27th Oct 2005
Location: Michigan
Posted: 4th Sep 2006 07:45
Well, your model is over 25,000 polys...untriangulated; whcich could put you around 40-50,000 tris when you're done. You could try to reduce the poly count, but I wouldn't advise using the poly reducer native to TrueSpace/GameSpace (if TS V4.3 even has that tool) to do it, as it tends to really destroy the integrity of a mesh (even a low-poly one).

I have heard of great difficulties in getting a biped character into FPSC with TS, let alone a quadraped; and then there's the problems with TrueSpace's bones system.

Other than that it's a great looking model. If you can vastly reduce the poly count somehow, I'd try animating it in Milkshape.

-Keith


from gspace to FPSC
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Joined: 21st Jun 2006
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Posted: 4th Sep 2006 19:56
You are wrong KeithC, my model has only 1.312 and triangulated.
Take a look on the screen.

Well guys, if any1 finished the model and put it in a game, let me know ok.
If possible put a screen...I wanna see this model inside a game!

Dan



Daniel

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Jon Fletcher
19
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Joined: 7th May 2005
Location: Taunton, UK
Posted: 4th Sep 2006 21:10
yes, and that is also a different model.


ak470000
18
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Joined: 17th Feb 2006
Location: United States
Posted: 6th Sep 2006 01:56
Whoa, whataminute, whats the problem with truespace's bone system? does the problem reflect into gamespace? is there any way around it??
from gspace to FPSC
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Posted: 8th Sep 2006 04:26
There is no problem with TSpace's bone system or Gspace.
If you know set up right thats important.

Daniel
WuTang
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Joined: 26th Aug 2006
Location: England , Cheshire
Posted: 9th Sep 2006 16:57
Very nice slug man please make it fpsc ready its very good

ak470000
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Location: United States
Posted: 11th Sep 2006 04:59
Is there any specific bone setup with Truespace or Gspace that I should know about when preparing for use in FPSC?

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